<soundConfiguration>

	<!-- sound	logicalName="someName"		fileName="some/file/path.ogg"/ -->

	<sound	logicalName="aah"				fileName="res/aah.ogg" />
	<sound	logicalName="clock"				fileName="res/clock.ogg" />
	<sound	logicalName="cricket"			fileName="res/cricket.ogg" />
	<sound	logicalName="scroll"			fileName="res/Paper2_comp.ogg" />
	<sound	logicalName="bounceBamboo"		fileName="res/bambooBlock.ogg" />
	<sound	logicalName="bounceIron"		fileName="res/iron.ogg" />
	<sound	logicalName="bounceWood"		fileName="res/Bounce_comp.ogg" />
	<sound	logicalName="breakIce"			fileName="res/IceBreak.ogg" />
	<sound	logicalName="breakIce1"			fileName="res/IceBreak2.ogg" />
	<sound	logicalName="breakIce2"			fileName="res/solidIceBlock.ogg" pitch="0.75" />
	<sound	logicalName="breakIce3"			fileName="res/solidIceBlock.ogg"  pitch="1.5" />
	<sound	logicalName="breakIce4"			fileName="res/IceBreak2.ogg" pitch="0.75" />
	<sound	logicalName="breakSnow"			fileName="res/snow.ogg" />
	<sound	logicalName="breakStone"		fileName="res/Break_comp.ogg" />
	<sound	logicalName="breakStone1"		fileName="res/Break_comp.ogg" pitch="0.5" />
	<sound	logicalName="breakStone2"		fileName="res/Break_comp.ogg" pitch="0.75" />
	<sound	logicalName="breakStone3"		fileName="res/Break_comp.ogg" pitch="1.5" />
	<sound	logicalName="breakStone4"		fileName="res/Break_comp.ogg" pitch="2.0" />
	<sound	logicalName="breakLeaves"		fileName="res/leaf01.ogg" />
	<sound	logicalName="firecracker"		fileName="res/firecracker.ogg" />
	<sound	logicalName="steam"				fileName="res/extinguisher.ogg" />
	<sound	logicalName="gearTink"			fileName="res/iron02.ogg" />
	<sound	logicalName="gemGreen"			fileName="res/waterdrop2.ogg" />
	<sound	logicalName="gemRed"			fileName="res/waterdrop2.ogg" pitch="1.5" />
	<sound	logicalName="gemPurple"			fileName="res/waterdrop2.ogg" pitch="1.75" />
	<sound	logicalName="gemBlue"			fileName="res/waterdrop2.ogg" pitch="2.0" />
	<sound	logicalName="die"				fileName="res/die.ogg" />
	<sound	logicalName="explosion"			fileName="res/cannon.ogg" />
	<sound	logicalName="explosionHigh"		fileName="res/cannon.ogg" pitch="2.0" />
	<sound	logicalName="inkwell"			fileName="res/potion.ogg" />
	<sound	logicalName="inkwell1"			fileName="res/potion.ogg" pitch="1.2" />
	<sound	logicalName="inkwell2"			fileName="res/potion.ogg" pitch="1.4" />
	<sound	logicalName="inkwell3"			fileName="res/potion.ogg" pitch="1.6" />
	<sound	logicalName="inkwell4"			fileName="res/potion.ogg" pitch="1.8" />
	<sound	logicalName="mortarReport"		fileName="res/cannon.ogg" pitch="1.5" />
	<sound	logicalName="exit"				fileName="res/aah.ogg" />
	<sound	logicalName="spawn"				fileName="res/reverseCymbal.ogg" />
	<sound	logicalName="key"				fileName="res/ping2_compressed.ogg" />
	<sound	logicalName="unlock"			fileName="res/radarping.ogg" />
	<sound	logicalName="menuClicked"		fileName="res/menuClicked2_comp.ogg" />
	<sound	logicalName="sand"				fileName="res/sandBlock.ogg" />
	<sound	logicalName="solidIce"			fileName="res/solidIceBlock.ogg" />
	<sound	logicalName="thunderStorm"		fileName="res/thunderStorm.ogg" />
	<sound	logicalName="rain"				fileName="res/rain.ogg" />
	<sound	logicalName="waterdrop"			fileName="res/waterdrop2.ogg" />
	<sound	logicalName="waterdrop1"		fileName="res/waterdrop2.ogg" pitch="0.6" />
	<sound	logicalName="waterdrop2"		fileName="res/waterdrop2.ogg" pitch="0.8" />
	<sound	logicalName="waterdrop3"		fileName="res/waterdrop2.ogg" pitch="1.2" />
	<sound	logicalName="waterdrop4"		fileName="res/waterdrop2.ogg" pitch="1.4" />

	<sound	logicalName="bigFanfare"		fileName="res/bigFanfare.ogg" />
	<sound	logicalName="musicMenu"			fileName="res/musicMenu2.ogg" />
	<sound	logicalName="musicAction"		fileName="res/musicAction.ogg" />
	<sound	logicalName="musicHappy"		fileName="res/musicMenu.ogg" />
	<sound	logicalName="musicFanfare"		fileName="res/musicFanfare.ogg" />
	<sound	logicalName="musicMore"			fileName="res/musicmore01.ogg" />
	<sound	logicalName="musicSpooky"		fileName="res/musicSpooky.ogg" />

	<!-- Sound Groups -->
	<!-- One sound element is selected randomly from list and played each time group is played -->

	<soundGroup name="breakIce" >
		<soundElement name="breakIce" />
		<soundElement name="breakIce1" />
		<soundElement name="breakIce2" />
		<soundElement name="breakIce3" />
		<soundElement name="breakIce4" />
	</soundGroup>

	<soundGroup name="breakStone" >
		<soundElement name="breakStone" />
		<soundElement name="breakStone1" />
		<soundElement name="breakStone2" />
		<soundElement name="breakStone3" />
		<soundElement name="breakStone4" />
	</soundGroup>

	<soundGroup name="waterdrop" >
		<soundElement name="waterdrop" />
		<soundElement name="waterdrop1" />
		<soundElement name="waterdrop2" />
		<soundElement name="waterdrop3" />
		<soundElement name="waterdrop4" />
	</soundGroup>

	<!-- Sound Scripts -->

	<soundScript name="rain" loop="false" >
		<soundEvent name="rain" fadeIn="1.0" repeats="-1" />
	</soundScript>

	<soundScript name="thunder" loop="true" >
		<soundEvent name="thunderStorm" />
		<soundEvent delay="20.0" />
	</soundScript>

	<soundScript name="thunderAndRain" loop="false" >
		<soundEvent script="thunder" />
		<soundEvent script="rain" />
	</soundScript>

	<soundScript name="exit" loop="false" >
		<soundEvent name="aah" />
		<soundEvent delay="0.2" name="inkwell" />
		<soundEvent delay="0.4" name="inkwell1" />
		<soundEvent delay="0.4" name="inkwell2" />
		<soundEvent delay="0.4" name="inkwell3" />
		<soundEvent delay="0.4" name="inkwell4" />
	</soundScript>

	<soundScript name="cricket1" loop="true" >
		<soundEvent delay="3.0" name="cricket" repeats="1" volume="32" />
		<soundEvent delay="10.0" name="cricket" repeats="2" volume="48" />
	</soundScript>

	<soundScript name="cricket2" loop="true" >
		<soundEvent delay="16.0" name="cricket" repeats="1" volume="64" />
		<soundEvent delay="18.0" name="cricket" repeats="1" volume="96" />
	</soundScript>

	<soundScript name="cricket" loop="false" >
		<soundEvent script="cricket1" />
		<soundEvent script="cricket2" />
	</soundScript>

</soundConfiguration>
