#ifndef _xVrayShader_H_
#define _xVrayShader_H_

enum
{
	//SDKGRADIENTSHADER_ANGLE			= 1003,	// REAL
	//SDKGRADIENTSHADER_COLOR			= 1004, // GRADIENT
	//SDKGRADIENTSHADER_MODE				= 1005, // LONG
	//	SDKGRADIENTSHADER_MODE_U						= 0,
	//	SDKGRADIENTSHADER_MODE_V						= 1,
	//	SDKGRADIENTSHADER_MODE_DIAGONAL		= 2,
	//	SDKGRADIENTSHADER_MODE_RADIAL			= 3,
	//	SDKGRADIENTSHADER_MODE_CIRCULAR		= 4,
	//	SDKGRADIENTSHADER_MODE_BOX					= 5,
	//	SDKGRADIENTSHADER_MODE_STAR				= 6,
	//	SDKGRADIENTSHADER_MODE_CORNER			= 7,
	//SDKGRADIENTSHADER_CYCLE			= 1006,	// BOOL

	//SDKGRADIENTSHADER_TURBULENCE	= 1007,
	//SDKGRADIENTSHADER_OCTAVES		= 1008,
	//SDKGRADIENTSHADER_SCALE			= 1009,
	//SDKGRADIENTSHADER_FREQ				= 1010,
	//SDKGRADIENTSHADER_ABSOLUTE		= 1011
};

#endif