//
//  Shader.vsh
//  GLSLTest
//
//  Created by Zenny Chen on 4/11/10.
//  Copyright GreenGames Studio 2010. All rights reserved.
//

attribute vec2 position; // 1
attribute vec2 TexCoordIn; // New
varying vec2 TexCoordOut; // New

void main(void)
{
    gl_Position = vec4(position, 1.0, 1.0); // 6
    TexCoordOut = TexCoordIn;
}