Flamethrower:
	ReloadDelay: 55
	Range: 2c512
	InvalidTargets: Wall
	Report: FLAMER2.AUD
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 341
		Damage: 40
		InvalidTargets: Wall
		Versus:
			None: 100
			Wood: 100
			Light: 100
			Heavy: 20
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
	Warhead@3Eff: CreateEffect
		Explosion: small_napalm
		ImpactSound: flamer2.aud

BigFlamer:
	ReloadDelay: 50
	Range: 3c512
	InvalidTargets: Wall
	Report: FLAMER2.AUD
	Projectile: Bullet
		Speed: 341
	Burst: 2
	BurstDelay: 25
	Warhead@1Dam: SpreadDamage
		Spread: 341
		Damage: 75
		InvalidTargets: Wall
		Versus:
			None: 100
			Wood: 100
			Light: 67
			Heavy: 25
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
	Warhead@3Eff: CreateEffect
		Explosion: med_napalm
		ImpactSound: flamer2.aud

Chemspray:
	ReloadDelay: 65
	Range: 3c0
	Report: FLAMER2.AUD
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 256
		Damage: 80
		Versus:
			None: 100
			Wood: 35
			Light: 75
			Heavy: 50
		DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
	Warhead@3Eff: CreateEffect
		Explosion: chemball
		ImpactSound: xplos.aud

Grenade:
	ReloadDelay: 50
	Range: 4c0
	Report: toss1.aud
	Projectile: Bullet
		Speed: 140
		Blockable: false
		Angle: 62
		Inaccuracy: 213
		Image: BOMB
	Warhead@1Dam: SpreadDamage
		Spread: 341
		Damage: 50
		Versus:
			None: 100
			Wood: 50
			Light: 75
			Heavy: 35
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
	Warhead@3Eff: CreateEffect
		Explosion: small_poof
		ImpactSound: xplos.aud

Napalm:
	ValidTargets: Ground, Water
	ReloadDelay: 4
	Range: 2c0
	Burst: 2
	BurstDelay: 2
	Projectile: GravityBomb
		Image: BOMBLET
	Warhead@1Dam: SpreadDamage
		Spread: 341
		Damage: 30
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		ValidTargets: Ground, Water
		Versus:
			None: 100
			Wood: 100
			Light: 100
			Heavy: 80
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
	Warhead@3Eff: CreateEffect
		Explosion: med_napalm
		ImpactSound: flamer2.aud

Laser:
	ReloadDelay: 1
	Range: 7c512
	Charges: true
	Report: OBELRAY1.AUD
	Projectile: LaserZap
		BeamWidth: 2
		HitAnim: laserfire
	Warhead@1Dam: SpreadDamage
		Spread: 42
		Damage: 360
		Versus:
			Wood: 50
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch

Tiberium:
	ReloadDelay: 16
	Warhead@1Dam: SpreadDamage
		Spread: 42
		Damage: 2
		DamageTypes: TiberiumDeath

TiberiumExplosion:
	Warhead@1Dam: SpreadDamage
		Spread: 9
		Damage: 10
		Versus:
			None: 90
			Wood: 75
			Light: 60
			Heavy: 25
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Res: CreateResource
		AddsResourceType: Tiberium
		Size: 1,1
	Warhead@3Eff: CreateEffect
		Explosion: chemball
		ImpactSound: xplosml2.aud

Heal:
	ReloadDelay: 4
	Warhead@1Dam: SpreadDamage
		Spread: 42
		Damage: -1

Tail:
	ReloadDelay: 30
	Range: 1c0
	Report: dinoatk1.aud
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 213
		Damage: 180
		Versus:
			None: 90
			Wood: 10
			Light: 30
			Heavy: 10
			Concrete: 10
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath

Horn:
	ReloadDelay: 20
	Range: 1c0
	Report: dinoatk1.aud
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 213
		Damage: 120
		Versus:
			None: 90
			Wood: 10
			Light: 30
			Heavy: 10
			Concrete: 10
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath

Teeth:
	ReloadDelay: 30
	Range: 1c0
	Report: dinoatk1.aud
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 213
		Damage: 180
		Versus:
			None: 90
			Wood: 10
			Light: 30
			Heavy: 10
			Concrete: 10
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath

Claw:
	ReloadDelay: 10
	Range: 1c0
	Report: dinoatk1.aud
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 213
		Damage: 60
		Versus:
			None: 90
			Wood: 10
			Light: 30
			Heavy: 10
			Concrete: 10
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath

Demolish:
	Warhead@1Dam: SpreadDamage
		DamageTypes: DefaultDeath
	Warhead@2Eff: CreateEffect
		Explosion: building
		ImpactSound: xplobig6.aud

