Maverick:
	ReloadDelay: 30
	Range: 9c0
	MinRange: 3c0
	Report: MISSILE7.AUD
	Burst: 2
	BurstDelay: 7
	ValidTargets: Ground, Water
	Projectile: Missile
		Speed: 256
		Arm: 2
		Blockable: false
		ContrailLength: 10
		Inaccuracy: 512
		Image: DRAGON
		RateOfTurn: 5
		RangeLimit: 60
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 70
		ValidTargets: Ground, Water
		Versus:
			None: 30
			Wood: 75
			Light: 75
			Concrete: 50
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
	Warhead@3Eff: CreateEffect
		Explosion: med_explosion
		ImpactSound: kaboom25.aud
		InvalidImpactTypes: Water
	Warhead@4EffWater: CreateEffect
		Explosion: med_splash
		ImpactSound: splash9.aud
		ValidImpactTypes: Water

Dragon:
	ReloadDelay: 50
	Range: 5c0
	MinRange: 0c512
	Report: MISSILE6.AUD
	ValidTargets: Ground, Water
	Projectile: Missile
		Speed: 213
		Arm: 2
		Blockable: false
		Trail: smokey
		ContrailLength: 10
		Inaccuracy: 128
		Image: DRAGON
		RateOfTurn: 5
		RangeLimit: 35
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 50
		ValidTargets: Ground, Water
		Versus:
			None: 10
			Wood: 75
			Light: 35
			Concrete: 20
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
	Warhead@3Eff: CreateEffect
		Explosion: med_explosion
		ImpactSound: kaboom25.aud
		InvalidImpactTypes: Water
	Warhead@4EffWater: CreateEffect
		Explosion: med_splash
		ImpactSound: splash9.aud
		ValidImpactTypes: Water

HellfireAG:
	ReloadDelay: 60
	Range: 4c0
	MinRange: 1c256
	Report: MISSILE6.AUD
	Burst: 2
	BurstDelay: 10
	ValidTargets: Ground, Water
	Projectile: Missile
		Speed: 256
		Arm: 2
		Blockable: false
		ContrailLength: 10
		Inaccuracy: 128
		Image: DRAGON
		RateOfTurn: 10
		RangeLimit: 20
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 60
		ValidTargets: Ground, Water
		Versus:
			None: 30
			Wood: 75
			Light: 75
			Concrete: 50
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
	Warhead@3Eff: CreateEffect
		Explosion: med_explosion
		ImpactSound: kaboom25.aud
		InvalidImpactTypes: Water
	Warhead@4EffWater: CreateEffect
		Explosion: med_splash
		ImpactSound: splash9.aud
		ValidImpactTypes: Water

HellfireAA:
	ReloadDelay: 60
	Range: 4c0
	MinRange: 1c256
	Report: MISSILE6.AUD
	Burst: 2
	BurstDelay: 10
	ValidTargets: Air
	Projectile: Missile
		Speed: 384
		Arm: 2
		Blockable: false
		ContrailLength: 10
		Inaccuracy: 128
		Image: DRAGON
		RateOfTurn: 10
		RangeLimit: 20
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 40
		ValidTargets: Air
		Versus:
			None: 30
			Wood: 75
			Light: 75
			Concrete: 50
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
	Warhead@3Eff: CreateEffect
		Explosion: med_explosion_air
		ImpactSound: kaboom25.aud
		InvalidImpactTypes: Water
	Warhead@4EffWater: CreateEffect
		Explosion: med_splash
		ImpactSound: splash9.aud
		ValidImpactTypes: Water

MammothTusk:
	ReloadDelay: 60
	Range: 8c0
	Report: MISSILE6.AUD
	Burst: 2
	ValidTargets: Air, Infantry
	Projectile: Missile
		Speed: 341
		Arm: 2
		Blockable: false
		ContrailLength: 10
		Inaccuracy: 128
		Image: DRAGON
		RateOfTurn: 15
		RangeLimit: 40
	Warhead@1Dam: SpreadDamage
		Spread: 256
		Damage: 50
		ValidTargets: Air, Infantry
		Versus:
			None: 100
			Wood: 75
			Light: 60
			Heavy: 25
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
	Warhead@3EffGround: CreateEffect
		Explosion: med_explosion
		ImpactSound: kaboom12.aud
		InvalidImpactTypes: Water, Air, AirHit
	Warhead@4EffWater: CreateEffect
		Explosion: small_splash
		ImpactSound: splash9.aud
		ValidImpactTypes: Water
	Warhead@5EffAir: CreateEffect
		Explosion: med_explosion_air
		ImpactSound: kaboom25.aud
		ValidImpactTypes: Air, AirHit

Nike:
	ReloadDelay: 15
	Range: 7c512
	Report: MISSILE1.AUD
	ValidTargets: Air
	Projectile: Missile
		Arm: 3
		Blockable: false
		ContrailLength: 10
		Image: MISSILE
		RateOfTurn: 25
		RangeLimit: 50
		Speed: 341
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 50
		ValidTargets: Air
		Versus:
			None: 90
			Wood: 0
			Light: 90
			Heavy: 50
			Concrete: 0
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
	Warhead@3Eff: CreateEffect
		Explosion: med_explosion_air
		ImpactSound: kaboom25.aud

RedEye:
	ReloadDelay: 50
	Range: 7c512
	Report: MISSILE1.AUD
	ValidTargets: Air
	Projectile: Missile
		Arm: 3
		Blockable: false
		ContrailLength: 10
		Image: MISSILE
		RateOfTurn: 20
		RangeLimit: 30
		Speed: 298
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 40
		ValidTargets: Air
		Versus:
			None: 90
			Wood: 75
			Light: 60
			Heavy: 25
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
	Warhead@3Eff: CreateEffect
		Explosion: med_explosion_air
		ImpactSound: kaboom25.aud

SubMissile:
	ReloadDelay: 300
	Range: 16c0
	Burst: 2
	Report: MISSILE6.AUD
	Projectile: Bullet
		Speed: 102
		Blockable: false
		Angle: 165
		Inaccuracy: 2c938
		Image: MISSILE
		Trail: smokey
		ContrailLength: 30
	Warhead@1Dam: SpreadDamage
		Spread: 426
		Damage: 30
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Versus:
			None: 40
			Light: 30
			Heavy: 30
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
	Warhead@3Eff: CreateEffect
		Explosion: artillery_explosion
		ImpactSound: kaboom15.aud
		InvalidImpactTypes: Water
	Warhead@4EffWater: CreateEffect
		Explosion: large_splash
		ImpactSound: splash9.aud
		ValidImpactTypes: Water

Stinger:
	ReloadDelay: 60
	Range: 9c0
	Report: MISSILE6.AUD
	Burst: 2
	BurstDelay: 0
	ValidTargets: Ground, Water
	Projectile: Missile
		Arm: 3
		Blockable: false
		ContrailLength: 10
		Image: DRAGON
		RateOfTurn: 20
		RangeLimit: 50
		Speed: 170
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 30
		ValidTargets: Air, Ground, Water
		Versus:
			None: 30
			Wood: 75
			Light: 75
			Concrete: 50
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
	Warhead@3Eff: CreateEffect
		Explosion: med_explosion
		ImpactSound: kaboom25.aud
		InvalidImpactTypes: Water, Air, AirHit
	Warhead@5EffAir: CreateEffect
		Explosion: med_explosion_air
		ImpactSound: kaboom25.aud
		ValidImpactTypes: Air, AirHit
	Warhead@4EffWater: CreateEffect
		Explosion: med_splash
		ImpactSound: splash9.aud
		ValidImpactTypes: Water

StingerAA:
	ReloadDelay: 60
	Range: 9c0
	Report: MISSILE6.AUD
	Burst: 2
	BurstDelay: 0
	ValidTargets: Air
	Projectile: Missile
		Arm: 3
		Blockable: false
		ContrailLength: 10
		Image: DRAGON
		RateOfTurn: 20
		RangeLimit: 50
		Speed: 255
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 30
		ValidTargets: Air, Ground, Water
		Versus:
			None: 30
			Wood: 75
			Light: 75
			Concrete: 50
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
	Warhead@3Eff: CreateEffect
		Explosion: med_explosion
		ImpactSound: kaboom25.aud
		InvalidImpactTypes: Water, Air, AirHit
	Warhead@5EffAir: CreateEffect
		Explosion: med_explosion_air
		ImpactSound: kaboom25.aud
		ValidImpactTypes: Air, AirHit
	Warhead@4EffWater: CreateEffect
		Explosion: med_splash
		ImpactSound: splash9.aud
		ValidImpactTypes: Water

TorpTube:
	ReloadDelay: 100
	Range: 9c0
	Report: TORPEDO1.AUD
	ValidTargets: Water, Underwater, Bridge
	Burst: 2
	BurstDelay: 20
	Projectile: Missile
		Image: MISSILE
		Arm: 3
		Speed: 85
		Trail: bubbles
		RateOfTurn: 1
		RangeLimit: 160
		BoundToTerrainType: Water
		Palette: shadow
	Warhead@1Dam: SpreadDamage
		Spread: 426
		Damage: 180
		ValidTargets: Water, Underwater, Bridge
		Versus:
			None: 30
			Wood: 75
			Light: 75
			Concrete: 500
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
	Warhead@3Eff: CreateEffect
		Explosion: large_explosion
		ImpactSound: kaboom15.aud
		InvalidImpactTypes: Water, WaterHit
	Warhead@4EffWaterHit: CreateEffect
		Explosion: artillery_explosion
		ImpactSound: kaboom15.aud
		ValidImpactTypes: WaterHit
	Warhead@5EffWater: CreateEffect
		Explosion: large_splash
		ImpactSound: splash9.aud
		ValidImpactTypes: Water

SCUD:
	ReloadDelay: 240
	Range: 10c0
	MinRange: 3c0
	Report: MISSILE1.AUD
	Projectile: Bullet
		Speed: 170
		Blockable: false
		Shadow: false
		Trail: smokey
		TrailDelay: 5
		Inaccuracy: 213
		Image: V2
		Angle: 62
	Warhead@1Dam: SpreadDamage
		Spread: 341
		Damage: 45
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Versus:
			None: 90
			Wood: 75
			Light: 70
			Heavy: 40
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
	Warhead@3Eff: CreateEffect
		Explosion: napalm
		ImpactSound: firebl3.aud
		InvalidImpactTypes: Water
	Warhead@4EffWater: CreateEffect
		Explosion: large_splash
		ImpactSound: splash9.aud
		ValidImpactTypes: Water

APTusk:
	ReloadDelay: 60
	Range: 6c0
	Report: MISSILE6.AUD
	ValidTargets: Ground, Water
	Projectile: Missile
		Speed: 298
		Arm: 2
		Blockable: false
		Trail: smokey
		ContrailLength: 10
		Inaccuracy: 128
		Image: DRAGON
		RateOfTurn: 10
		RangeLimit: 22
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 30
		ValidTargets: Ground, Water
		Versus:
			None: 25
			Wood: 75
			Light: 75
			Concrete: 50
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
	Warhead@3Eff: CreateEffect
		Explosion: med_explosion
		ImpactSound: kaboom25.aud
		InvalidImpactTypes: Water
	Warhead@4EffWater: CreateEffect
		Explosion: med_splash
		ImpactSound: splash9.aud
		ValidImpactTypes: Water

