MapFormat: 7

RequiresMod: ra

Title: Drop Zone W

Description: Pick up the crates with the naval mobile HQ to get units to kill the other players. v0.2

Author: riderr3

Tileset: SNOW

MapSize: 64,64

Bounds: 16,16,32,32

Visibility: Lobby

Type: Drop Zone

Videos:

Options:
	Crates: True
	Fog: False
	Shroud: False
	AllyBuildRadius: False
	FragileAlliances: False
	StartingCash: 5000
	TechLevel: Unrestricted
	ConfigurableStartingUnits: False

Players:
	PlayerReference@Neutral:
		Name: Neutral
		OwnsWorld: True
		NonCombatant: True
		Faction: allies
	PlayerReference@Creeps:
		Name: Creeps
		NonCombatant: True
		Faction: allies
		Enemies: Multi0, Multi1, Multi2, Multi3, Multi4, Multi5, Multi6, Multi7
	PlayerReference@Multi0:
		Name: Multi0
		Playable: True
		AllowBots: False
		LockFaction: True
		Faction: allies
		Enemies: Creeps
	PlayerReference@Multi1:
		Name: Multi1
		Playable: True
		AllowBots: False
		LockFaction: True
		Faction: allies
		Enemies: Creeps
	PlayerReference@Multi2:
		Name: Multi2
		Playable: True
		AllowBots: False
		LockFaction: True
		Faction: allies
		Enemies: Creeps
	PlayerReference@Multi3:
		Name: Multi3
		Playable: True
		AllowBots: False
		LockFaction: True
		Faction: allies
		Enemies: Creeps
	PlayerReference@Multi4:
		Name: Multi4
		Playable: True
		AllowBots: False
		LockFaction: True
		Faction: allies
		Enemies: Creeps
	PlayerReference@Multi5:
		Name: Multi5
		Playable: True
		AllowBots: False
		LockFaction: True
		Faction: allies
		Enemies: Creeps
	PlayerReference@Multi6:
		Name: Multi6
		Playable: True
		AllowBots: False
		LockFaction: True
		Faction: allies
		Enemies: Creeps
	PlayerReference@Multi7:
		Name: Multi7
		Playable: True
		AllowBots: False
		LockFaction: True
		Faction: allies
		Enemies: Creeps

Actors:
	Actor2: mpspawn
		Location: 34,30
		Owner: Neutral
	Actor4: mpspawn
		Location: 30,32
		Owner: Neutral
	Actor6: mpspawn
		Location: 32,34
		Owner: Neutral
	Actor0: mpspawn
		Location: 30,30
		Owner: Neutral
	Actor12: lst
		Location: 35,29
		Owner: Multi0
	Actor14: lst
		Location: 29,29
		Owner: Multi1
	Actor8: lst
		Location: 29,35
		Owner: Multi2
	Actor10: lst
		Location: 35,35
		Owner: Multi3
	Actor9: lst
		Location: 32,35
		Owner: Multi4
	Actor13: lst
		Location: 32,29
		Owner: Multi5
	Actor11: lst
		Location: 35,32
		Owner: Multi6
	Actor15: lst
		Location: 29,32
		Owner: Multi7
	Actor7: mpspawn
		Location: 34,34
		Owner: Neutral
	Actor3: mpspawn
		Location: 34,32
		Owner: Neutral
	Actor1: mpspawn
		Location: 32,30
		Owner: Neutral
	Actor5: mpspawn
		Location: 30,34
		Owner: Neutral
	Actor16: v12
		Location: 37,24
		Owner: Neutral
	Actor17: v11
		Location: 38,23
		Owner: Neutral
	Actor18: v17
		Location: 38,25
		Owner: Neutral
	Actor19: brl3
		Location: 47,21
		Owner: Neutral
	Actor20: v15
		Location: 39,22
		Owner: Neutral
	Actor21: t12
		Location: 39,20
		Owner: Neutral
	Actor22: t08
		Location: 29,47
		Owner: Neutral
	Actor23: tc02
		Location: 15,46
		Owner: Neutral
	Actor24: t07
		Location: 16,44
		Owner: Neutral
	Actor25: tc05
		Location: 14,38
		Owner: Neutral
	Actor26: t07
		Location: 36,25
		Owner: Neutral
	Actor28: v14
		Location: 38,24
		Owner: Neutral
	Actor27: t08
		Location: 37,25
		Owner: Neutral
	Actor30: t10
		Location: 21,36
		Owner: Neutral
	Actor31: t01
		Location: 23,34
		Owner: Neutral

Smudges:

Rules:
	World:
		CrateSpawner:
			Maximum: 3
			SpawnInterval: 5
			WaterChance: 1
			CrateActors: unitcrate
		-SpawnMPUnits:
		-MPStartLocations:
	UNITCRATE:
		Inherits: ^Crate
		GiveUnitCrateAction@pt:
			SelectionShares: 7
			Units: pt
		GiveUnitCrateAction@dd:
			SelectionShares: 6
			Units: dd
		GiveUnitCrateAction@ca:
			SelectionShares: 4
			Units: ca
		GiveUnitCrateAction@ss:
			SelectionShares: 6
			Units: ss
		GiveUnitCrateAction@msub:
			SelectionShares: 4
			Units: msub
		Crate:
			TerrainTypes: Water
	LST:
		Tooltip:
			Name: Naval Mobile HQ
		Health:
			HP: 1000
		Mobile:
			Speed: 170
		Armament@PRIMARY:
			Weapon: M60mg
		Armament@SECONDARY:
			Name: secondary
			Weapon: M60mg
		AttackFrontal:
		WithMuzzleFlash@PRIMARY:
		WithMuzzleFlash@SECONDARY:
			Armament: secondary
		MustBeDestroyed:
			RequiredForShortGame: true
		-GivesBounty:
	PT:
		-GivesBounty:
	DD:
		-GivesBounty:
	CA:
		-GivesBounty:
	SS:
		-GivesBounty:
	MSUB:
		-GivesBounty:

Sequences:
	lst:
		muzzle: minigun
			Start: 0
			Length: 6
			Facings: 8
		turret: mgun
			Start: 0
			Facings: 32

VoxelSequences:

Weapons:
	8Inch:
		ReloadDelay: 200
		Range: 32c0
		Burst: 4
		Report: TURRET1
		Projectile: Bullet
			Speed: 546
			High: true
			Angle: 62
			Inaccuracy: 3c341
			Image: 120MM
			ContrailLength: 30
		Warhead: SpreadDamage
			Spread: 128
			Versus:
				None: 60
				Wood: 75
				Light: 60
				Heavy: 25
			Damage: 250
			DamageTypes: Prone50Percent, TriggerProne, BulletDeath
		Warhead@1Eff: CreateEffect
			Explosion: large_explosion
			WaterExplosion: large_splash
			ImpactSound: kaboom12.aud
			WaterImpactSound: splash9.aud
		Warhead@2Smu: LeaveSmudge
			SmudgeType: Crater
	SubMissile:
		ReloadDelay: 250
		Range: 32c0
		Burst: 4
		Report: MISSILE6
		Projectile: Bullet
			Speed: 409
			High: true
			Angle: 62
			Inaccuracy: 2c938
			Image: MISSILE
			Trail: smokey
			ContrailLength: 30
		Warhead: SpreadDamage
			Spread: 426
			Versus:
				None: 40
				Light: 30
				Heavy: 30
			Damage: 400
			DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
		Warhead@1Eff: CreateEffect
			Explosion: large_explosion
			WaterExplosion: large_splash
			ImpactSound: kaboom12.aud
			WaterImpactSound: splash9.aud
		Warhead@2Smu: LeaveSmudge
			SmudgeType: Crater

Voices:

Notifications:

Translations:
