Player:
	AlwaysVisible:
	TechTree:
	ClassicProductionQueue@Building:
		Type: Building
		BuildSpeed: .4
		LowPowerSlowdown: 3
		QueuedAudio: Building
		ReadyAudio: ConstructionComplete
		SpeedUp: True
	ClassicProductionQueue@Defense:
		Type: Defense
		BuildSpeed: .4
		LowPowerSlowdown: 3
		QueuedAudio: Building
		ReadyAudio: ConstructionComplete
		SpeedUp: True
	ClassicProductionQueue@Vehicle:
		Type: Vehicle
		BuildSpeed: .4
		LowPowerSlowdown: 3
		SpeedUp: True
	ClassicProductionQueue@Infantry:
		Type: Infantry
		BuildSpeed: .4
		LowPowerSlowdown: 3
		SpeedUp: True
	ClassicProductionQueue@Ship:
		Type: Ship
		BuildSpeed: .4
		LowPowerSlowdown: 3
		SpeedUp: True
	ClassicProductionQueue@Aircraft:
		Type: Aircraft
		BuildSpeed: .4
		LowPowerSlowdown: 3
		SpeedUp: True
	PlaceBuilding:
	SupportPowerManager:
	ScriptTriggers:
	MissionObjectives:
	ConquestVictoryConditions:
	PowerManager:
	AllyRepair:
	PlayerResources:
	ActorGroupProxy:
	DeveloperMode:
	GpsWatcher:
	Shroud:
	FrozenActorLayer:
	BaseAttackNotifier:
	PlayerStatistics:
	PlaceBeacon:
	ProvidesTechPrerequisite@infonly:
		Name: Infantry Only
		Prerequisites: techlevel.infonly
	ProvidesTechPrerequisite@low:
		Name: Low
		Prerequisites: techlevel.infonly, techlevel.low
	ProvidesTechPrerequisite@medium:
		Name: Medium
		Prerequisites: techlevel.infonly, techlevel.low, techlevel.medium
	ProvidesTechPrerequisite@unrestricted:
		Name: Unrestricted
		Prerequisites: techlevel.infonly, techlevel.low, techlevel.medium, techlevel.unrestricted
	GlobalUpgradeManager:
	EnemyWatcher:
	VeteranProductionIconOverlay:
		Offset: 2, 2
		Image: iconchevrons
		Sequence: veteran

