MapFormat: 7

RequiresMod: cnc

Title: Storm the Beachhead

Description: Use the units provided to protect the Mobile Construction Vehicle (MCV).\n\nYou should then deploy the MCV by selecting it with a left-click and then right-clicking on it.\n\nThen you can begin to build up a base. Start with a Power Plant.\n\nFinally, search out and destroy all enemy Nod units in the surrounding area.

Author: Westwood Studios

Tileset: TEMPERAT

MapSize: 64,64

Bounds: 35,39,27,23

Visibility: MissionSelector

Type: Campaign

Videos:
	BackgroundInfo: intro2.vqa
	Briefing: gdi1.vqa
	GameStart: landing.vqa
	GameWon: consyard.vqa
	GameLost: gameover.vqa

Options:
	Crates: False
	Creeps: False
	Fog: True
	Shroud: True
	AllyBuildRadius: False
	FragileAlliances: False
	StartingCash: 5000
	ConfigurableStartingUnits: False
	ShortGame: False

Players:
	PlayerReference@Nod:
		Name: Nod
		Faction: nod
		ColorRamp: 3,255,127
		Allies: Nod
		Enemies: GDI, Creeps
	PlayerReference@GDI:
		Name: GDI
		Playable: True
		AllowBots: False
		Required: True
		LockFaction: True
		Faction: gdi
		LockColor: True
		ColorRamp: 31,222,183
		LockSpawn: True
		LockTeam: True
		Allies: GDI
		Enemies: Nod, Creeps
	PlayerReference@Neutral:
		Name: Neutral
		OwnsWorld: True
		NonCombatant: True
		Faction: gdi
	PlayerReference@Creeps:
		Name: Creeps
		NonCombatant: True
		Faction: Random
		Enemies: Nod, GDI

Actors:
	Actor0: sbag
		Location: 48,55
		Owner: Neutral
	Actor1: sbag
		Location: 47,55
		Owner: Neutral
	Actor2: sbag
		Location: 49,54
		Owner: Neutral
	Actor3: sbag
		Location: 48,54
		Owner: Neutral
	Actor4: sbag
		Location: 60,37
		Owner: Neutral
	Actor5: sbag
		Location: 59,37
		Owner: Neutral
	Actor6: sbag
		Location: 58,37
		Owner: Neutral
	Actor7: sbag
		Location: 57,37
		Owner: Neutral
	Actor8: sbag
		Location: 53,37
		Owner: Neutral
	Actor9: sbag
		Location: 52,37
		Owner: Neutral
	Actor10: sbag
		Location: 51,37
		Owner: Neutral
	Actor11: sbag
		Location: 50,37
		Owner: Neutral
	Actor12: sbag
		Location: 49,37
		Owner: Neutral
	Actor13: sbag
		Location: 48,37
		Owner: Neutral
	Actor14: sbag
		Location: 47,37
		Owner: Neutral
	Actor15: sbag
		Location: 45,37
		Owner: Neutral
	Actor16: sbag
		Location: 44,37
		Owner: Neutral
	Actor17: sbag
		Location: 43,37
		Owner: Neutral
	Actor18: sbag
		Location: 42,37
		Owner: Neutral
	Actor19: sbag
		Location: 60,36
		Owner: Neutral
	Actor20: sbag
		Location: 47,36
		Owner: Neutral
	Actor21: sbag
		Location: 42,36
		Owner: Neutral
	Actor22: sbag
		Location: 60,35
		Owner: Neutral
	Actor23: sbag
		Location: 60,34
		Owner: Neutral
	Actor24: sbag
		Location: 47,34
		Owner: Neutral
	Actor25: sbag
		Location: 60,33
		Owner: Neutral
	Actor26: sbag
		Location: 47,33
		Owner: Neutral
	Actor27: sbag
		Location: 60,32
		Owner: Neutral
	Actor28: sbag
		Location: 47,32
		Owner: Neutral
	Actor29: sbag
		Location: 60,31
		Owner: Neutral
	Actor30: sbag
		Location: 59,31
		Owner: Neutral
	Actor31: sbag
		Location: 58,31
		Owner: Neutral
	Actor32: sbag
		Location: 57,31
		Owner: Neutral
	Actor33: sbag
		Location: 56,31
		Owner: Neutral
	Actor34: sbag
		Location: 55,31
		Owner: Neutral
	Actor35: sbag
		Location: 54,31
		Owner: Neutral
	Actor36: sbag
		Location: 52,31
		Owner: Neutral
	Actor37: sbag
		Location: 51,31
		Owner: Neutral
	Actor38: sbag
		Location: 50,31
		Owner: Neutral
	Actor39: sbag
		Location: 49,31
		Owner: Neutral
	Actor40: sbag
		Location: 48,31
		Owner: Neutral
	Actor41: sbag
		Location: 47,31
		Owner: Neutral
	Actor42: tc01
		Location: 59,39
		Owner: Neutral
	Actor43: tc05
		Location: 31,47
		Owner: Neutral
	Actor44: tc02
		Location: 31,44
		Owner: Neutral
	Actor45: tc02
		Location: 33,31
		Owner: Neutral
	Actor46: t01
		Location: 32,31
		Owner: Neutral
	Actor47: tc02
		Location: 55,44
		Owner: Neutral
	Actor48: tc02
		Location: 31,37
		Owner: Neutral
	Actor49: tc04
		Location: 37,34
		Owner: Neutral
	Actor50: tc05
		Location: 31,34
		Owner: Neutral
	Actor51: t05
		Location: 46,31
		Owner: Neutral
	Actor52: t06
		Location: 43,35
		Owner: Neutral
	Actor53: t06
		Location: 40,37
		Owner: Neutral
	Actor54: t07
		Location: 41,36
		Owner: Neutral
	Actor55: t07
		Location: 59,35
		Owner: Neutral
	Actor56: t07
		Location: 48,31
		Owner: Neutral
	Actor57: t16
		Location: 49,32
		Owner: Neutral
	Actor58: t17
		Location: 49,31
		Owner: Neutral
	Actor59: tc01
		Location: 58,31
		Owner: Neutral
	Actor60: tc01
		Location: 60,37
		Owner: Neutral
	Actor61: tc02
		Location: 48,39
		Owner: Neutral
	Actor62: t01
		Location: 48,37
		Owner: Neutral
	Actor63: t06
		Location: 41,52
		Owner: Neutral
	Actor64: t06
		Location: 40,54
		Owner: Neutral
	Actor65: tc01
		Location: 46,50
		Owner: Neutral
	Actor66: tc01
		Location: 42,41
		Owner: Neutral
	Actor67: tc05
		Location: 45,40
		Owner: Neutral
	Actor68: tc04
		Location: 42,43
		Owner: Neutral
	Actor69: tc02
		Location: 44,47
		Owner: Neutral
	Actor70: t02
		Location: 45,44
		Owner: Neutral
	Actor71: t01
		Location: 44,46
		Owner: Neutral
	Actor72: t07
		Location: 44,44
		Owner: Neutral
	Actor73: t01
		Location: 47,46
		Owner: Neutral
	Actor74: t16
		Location: 45,50
		Owner: Neutral
	Actor75: tc02
		Location: 48,47
		Owner: Neutral
	Actor76: t01
		Location: 49,48
		Owner: Neutral
	Actor77: t01
		Location: 56,45
		Owner: Neutral
	Actor78: tc05
		Location: 56,41
		Owner: Neutral
	Actor79: tc04
		Location: 58,45
		Owner: Neutral
	Actor80: t16
		Location: 57,45
		Owner: Neutral
	Actor81: t01
		Location: 39,51
		Owner: Neutral
	Actor82: t02
		Location: 39,48
		Owner: Neutral
	Actor83: gun
		Location: 46,55
		Owner: Nod
		Health: 50
		Facing: 160
	Actor84: gun
		Location: 41,55
		Owner: Nod
		Health: 50
		Facing: 160
	Actor85: gun
		Location: 49,55
		Owner: Nod
		Health: 19
		Facing: 160
	Actor92: e1
		Location: 57,45
		Owner: Nod
		Facing: 160
		SubCell: 2
	Actor93: e1
		Location: 56,41
		Owner: Nod
		Facing: 192
		SubCell: 2
	Actor94: e1
		Location: 48,41
		Owner: Nod
		Facing: 96
		SubCell: 3
	Actor95: e1
		Location: 59,45
		Owner: Nod
		Facing: 160
		SubCell: 1
	Actor96: e1
		Location: 46,50
		Owner: Nod
		Facing: 96
		SubCell: 3
	Actor97: e1
		Location: 48,47
		Owner: Nod
		Facing: 96
		SubCell: 1
	Actor98: e1
		Location: 38,43
		Owner: Nod
		Facing: 128
		SubCell: 4
	Actor99: e1
		Location: 38,43
		Owner: Nod
		Facing: 128
		SubCell: 1
	Actor100: e1
		Location: 48,41
		Owner: Nod
		Facing: 96
		SubCell: 2
	Actor101: e1
		Location: 41,39
		Owner: Nod
		Facing: 96
		SubCell: 4
	Gunboat: boat
		Location: 51,59
		Owner: GDI
		Facing: 64
	nod0: waypoint
		Location: 36,39
		Owner: Neutral
	nod1: waypoint
		Location: 37,46
		Owner: Neutral
	nod2: waypoint
		Location: 38,55
		Owner: Neutral
	nod3: waypoint
		Location: 52,52
		Owner: Neutral
	gunboatRight: waypoint
		Location: 61,59
		Owner: Neutral
	gunboatLeft: waypoint
		Location: 35,59
		Owner: Neutral
	lstStart: waypoint
		Location: 54,61
		Owner: Neutral
	lstEnd: waypoint
		Location: 54,57
		Owner: Neutral
	mcvTarget: waypoint
		Location: 56,53
		Owner: Neutral
	reinforcementsTarget: waypoint
		Location: 54,53
		Owner: Neutral

Smudges:

Rules:
	World:
		-SpawnMPUnits:
		-MPStartLocations:
		-CrateSpawner:
		LuaScript:
			Scripts: gdi01.lua
		ObjectivesPanel:
			PanelName: MISSION_OBJECTIVES
		MusicPlaylist:
			StartingMusic: aoi
	Player:
		-ConquestVictoryConditions:
		MissionObjectives:
			EarlyGameOver: true
	^Vehicle:
		Tooltip:
			GenericVisibility: Enemy
			ShowOwnerRow: false
	^Tank:
		Tooltip:
			GenericVisibility: Enemy
			ShowOwnerRow: false
	^Helicopter:
		Tooltip:
			GenericVisibility: Enemy
			ShowOwnerRow: false
	^Infantry:
		Tooltip:
			GenericVisibility: Enemy
			ShowOwnerRow: false
	^Plane:
		Tooltip:
			GenericVisibility: Enemy
			ShowOwnerRow: false
	^Ship:
		Tooltip:
			GenericVisibility: Enemy
			ShowOwnerRow: false
	^Building:
		Tooltip:
			GenericVisibility: Enemy
			ShowOwnerRow: false
	^Wall:
		Tooltip:
			ShowOwnerRow: false
	^Husk:
		Tooltip:
			GenericVisibility: Enemy, Ally, Neutral
			GenericStancePrefix: false
			ShowOwnerRow: false
	NUKE:
		-Sellable:
		Buildable:
			BuildLimit: 1
	PYLE:
		-Sellable:
		Buildable:
			BuildLimit: 1
	FACT:
		-Sellable:
	PROC:
		Buildable:
			Prerequisites: ~disabled
	SILO:
		Buildable:
			Prerequisites: ~disabled
	WEAP:
		Buildable:
			Prerequisites: ~disabled
	HQ:
		Buildable:
			Prerequisites: ~disabled
	NUK2:
		Buildable:
			Prerequisites: ~disabled
	FIX:
		Buildable:
			Prerequisites: ~disabled
	HPAD:
		Buildable:
			Prerequisites: ~disabled
	EYE:
		Buildable:
			Prerequisites: ~disabled
	GUN:
		Buildable:
			Prerequisites: ~disabled
	GTWR:
		Buildable:
			Prerequisites: ~disabled
	ATWR:
		Buildable:
			Prerequisites: ~disabled
	BRIK:
		Buildable:
			Prerequisites: ~disabled
	E2:
		Buildable:
			Prerequisites: ~disabled
	E3:
		Buildable:
			Prerequisites: ~disabled
	E6:
		Buildable:
			Prerequisites: ~disabled
	RMBO:
		Buildable:
			Prerequisites: ~disabled
	BOAT:
		Health:
			HP: 1500
		AutoTarget:
			InitialStance: AttackAnything
		RejectsOrders:
			Except: Attack
	OLDLST:
		Inherits: LST
		-WithRoof:
		-Selectable:
		RejectsOrders:

Sequences:
	oldlst:
		idle: lst
			Start: 0
			Facings: 1
			ZOffset: -1024

VoxelSequences:

Weapons:
	BoatMissile:
		Warhead: SpreadDamage
			Versus:
				Heavy: 50
			Damage: 50
			DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath

Voices:

Notifications:

Translations:
