# requires Dune 2000/DATA/GAMESFX copied to ~/.openra/Content/d2k

GenericVoice:
	DefaultVariant: .AUD
	Variants:
		atreides: .WAV
		ordos: .WAV
		harkonnen: .WAV
	Prefixes:
		atreides: A
		ordos: O
		harkonnen: H
	Voices:
		Select: G_SSEL1,G_SSEL2,G_SSEL3
		Action: G_SCONF1,G_SCONF2,G_SCONF3
		Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
		Guard: I_GUARD
	DisablePrefixes: Select, Action, Die
	DisableVariants: Select, Action, Guard

VehicleVoice:
	DefaultVariant: .AUD
	Prefixes:
		atreides: A
		ordos: O
		harkonnen: H
	Voices:
		Select: _VSEL1,_VSEL2,_VSEL3
		Action: _VCONF1,_VCONF2,_VCONF3
		Guard: I_GUARD

InfantryVoice:
	DefaultVariant: .AUD
	Variants:
		atreides: .WAV
		ordos: .WAV
		harkonnen: .WAV
	Prefixes:
		atreides: A
		ordos: O
		harkonnen: H
	Voices:
		Select: _ISEL1,_ISEL2,_ISEL3
		Action: _ICONF1,_ICONF2,_ICONF3
		Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
		Guard: I_GUARD
	DisablePrefixes: Die
	DisableVariants: Select, Action, Guard

EngineerVoice:
	DefaultVariant: .AUD
	Variants:
		atreides: .WAV
		ordos: .WAV
		harkonnen: .WAV
	Prefixes:
		atreides: A
		ordos: O
		harkonnen: H
	Voices:
		Select: _ESEL1,_ESEL2,_ESEL3
		Action: _ECONF1,_ECONF2,_ECONF3
		Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
		Guard: I_GUARD
	DisablePrefixes: Die
	DisableVariants: Select, Action, Guard

FremenVoice:
	DefaultVariant: .AUD
	Variants:
		atreides: .WAV
		ordos: .WAV
		harkonnen: .WAV
	Prefixes:
		atreides: A
		ordos: O
		harkonnen: H
	Voices:
		Select: A_FSEL1,A_FSEL2,A_FSEL3, A_SEL4
		Action: A_FCONF1,A_FCONF2,A_FCONF3, A_FCONF4
		Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
		Guard: I_GUARD
	DisablePrefixes: Select, Action, Die
	DisableVariants: Select, Action, Guard

SaboteurVoice:
	DefaultVariant: .AUD
	Variants:
		atreides: .WAV
		ordos: .WAV
		harkonnen: .WAV
	Prefixes:
		atreides: A
		ordos: O
		harkonnen: H
	Voices:
		Select: O_SSEL1,O_SSEL2,O_SSEL3
		Action: O_SCONF1,O_SCONF2,O_SCONF3
		Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
		Guard: I_GUARD
	DisablePrefixes: Select, Action, Die
	DisableVariants: Select, Action, Guard