Player:
	AlwaysVisible:
	TechTree:
	ClassicProductionQueue@Building:
		Type: Building
		LowPowerSlowdown: 3
		QueuedAudio: Building
		ReadyAudio: BuildingReady
		BlockedAudio: NoRoom
	ClassicProductionQueue@Upgrade:
		Type: Upgrade
		LowPowerSlowdown: 3
		QueuedAudio: Upgrading
		ReadyAudio: NewOptions
		BlockedAudio: NoRoom
	ClassicProductionQueue@Infantry:
		Type: Infantry
		LowPowerSlowdown: 2
		BlockedAudio: NoRoom
	ClassicProductionQueue@Vehicle:
		Type: Vehicle
		LowPowerSlowdown: 3
		QueuedAudio: Building
		BlockedAudio: NoRoom
	ClassicProductionQueue@Armor:
		Type: Armor
		LowPowerSlowdown: 3
		QueuedAudio: Building
		BlockedAudio: NoRoom
	ClassicProductionQueue@Starport:
		Type: Starport
		BuildSpeed: .2
		LowPowerSlowdown: 1
		BlockedAudio: NoRoom
		QueuedAudio: OrderPlaced
		ReadyAudio:
	ClassicProductionQueue@Aircraft:
		Type: Aircraft
		LowPowerSlowdown: 3
		QueuedAudio: Building
		BlockedAudio: NoRoom
	PlaceBuilding:
	SupportPowerManager:
	ScriptTriggers:
	MissionObjectives:
	ConquestVictoryConditions:
	PowerManager:
		AdviceInterval: 650
	AllyRepair:
	PlayerResources:
		AdviceInterval: 650
	ActorGroupProxy:
	DeveloperMode:
	BaseAttackNotifier:
	Shroud:
	FrozenActorLayer:
	HarvesterAttackNotifier:
	PlayerStatistics:
	PlaceBeacon:
	ProvidesTechPrerequisite@low:
		Name: Low
		Prerequisites: techlevel.low
	ProvidesTechPrerequisite@medium:
		Name: Medium
		Prerequisites: techlevel.low, techlevel.medium
	ProvidesTechPrerequisite@nosuper:
		Name: No Powers
		Prerequisites: techlevel.low, techlevel.medium, techlevel.high
	ProvidesTechPrerequisite@all:
		Name: Unrestricted
		Prerequisites: techlevel.low, techlevel.medium, techlevel.high, techlevel.superweapons
	EnemyWatcher:
	HarvesterInsurance:

