Player:
	HackyAI@Omnius:
		Name: Omnius
		MinimumExcessPower: 60
		BuildingQueues: Building, Upgrade
		UnitQueues: Infantry, Vehicle, Armor, Starport
		BuildingCommonNames:
			ConstructionYard: conyard
			Refinery: refinery
			Power: power
			VehiclesFactory: light, heavy, starport
			Production: light, heavy, barracks, starport
			Silo: silo
		UnitsCommonNames:
			Mcv: mcv
		BuildingLimits:
			refinery: 4
			barracks: 1
			light: 1
			heavy: 1
			research: 1
			repair: 1
			radar: 1
			hightech: 1
			palace: 1
			upgrade.barracks: 1
			upgrade.light: 1
			upgrade.heavy: 1
			upgrade.hightech: 1
		BuildingFractions:
			refinery: 20.1%
			barracks: 0.1%
			light: 0.1%
			heavy: 0.1%
			radar: 0.1%
			hightech: 0.1%
			starport: 0.1%
			research: 0.1%
			repair: 0.1%
			guntower: 8%
			rockettower: 6%
			power: 10%
			upgrade.barracks: 0.1%
			upgrade.light: 0.1%
			upgrade.heavy: 0.1%
			upgrade.hightech: 0.1%
		UnitsToBuild:
			carryall: 1%
			rifle: 6%
			bazooka: 5%
			medic: 1%
			fremen: 0.5%
			sardaukar: 1.5%
			saboteur: 0.5%
			harvester: 0.1%
			grenadier: 1%
			trike.starport: 5%
			quad.starport: 7.5%
			siegetank.starport: 5%
			missiletank.starport: 7.5%
			combata.starport: 15%
			combath.starport: 15%
			combato.starport: 15%
			sonictank: 10%
			devast: 10%
			deviatortank: 7.5%
			trike: 10%
			raider: 10%
			quad: 15%
			siegetank: 10%
			missiletank: 15%
			stealthraider: 5%
			combata: 100%
			combath: 100%
			combato: 100%
		SquadSize: 8
		MaxBaseRadius: 40
		SupportPowerDecision@Airstrike:
			OrderName: AirstrikePowerInfoOrder
			MinimumAttractiveness: 2000
			Consideration@1:
				Against: Enemy
				Types: Vehicle, Tank, Infantry
				Attractiveness: 2
				TargetMetric: Value
				CheckRadius: 3c0
			Consideration@2:
				Against: Enemy
				Types: Structure
				Attractiveness: 1
				TargetMetric: Value
				CheckRadius: 2c0
			Consideration@3:
				Against: Ally
				Types: Ground, Water
				Attractiveness: -10
				TargetMetric: Value
				CheckRadius: 4c0
		SupportPowerDecision@Paratroopers:
			OrderName: ParatroopersPowerInfoOrder
			MinimumAttractiveness: 5
			Consideration@1:
				Against: Enemy
				Types: Structure
				Attractiveness: 1
				TargetMetric: None
				CheckRadius: 10c0
			Consideration@2:
				Against: Enemy
				Types: Vehicle, Tank, Infantry
				Attractiveness: -5
				TargetMetric: None
				CheckRadius: 4c0
		SupportPowerDecision@NukePower:
			OrderName: NukePowerInfoOrder
			MinimumAttractiveness: 3000
			Consideration@1:
				Against: Enemy
				Types: Structure
				Attractiveness: 1
				TargetMetric: Value
				CheckRadius: 5c0
			Consideration@2:
				Against: Ally
				Types: Air, Ground, Water
				Attractiveness: -10
				TargetMetric: Value
				CheckRadius: 7c0
	HackyAI@Vidius:
		Name: Vidious
		MinimumExcessPower: 60
		BuildingQueues: Building, Upgrade
		UnitQueues: Infantry, Vehicle, Armor, Starport
		BuildingCommonNames:
			ConstructionYard: conyard
			Refinery: refinery
			Power: power
			VehiclesFactory: light, heavy, starport
			Production: light, heavy, barracks, starport
			Silo: silo
		UnitsCommonNames:
			Mcv: mcv
		BuildingLimits:
			refinery: 4
			barracks: 1
			light: 1
			heavy: 1
			research: 1
			repair: 1
			radar: 1
			hightech: 1
			palace: 1
			upgrade.barracks: 1
			upgrade.light: 1
			upgrade.heavy: 1
			upgrade.hightech: 1
		BuildingFractions:
			refinery: 20.1%
			barracks: 0.1%
			light: 0.1%
			heavy: 0.1%
			radar: 0.1%
			hightech: 0.1%
			repair: 0.1%
			starport: 0.1%
			palace: 0.1%
			guntower: 5%
			rockettower: 10%
			power: 12%
			upgrade.barracks: 0.1%
			upgrade.light: 0.1%
			upgrade.heavy: 0.1%
			upgrade.hightech: 0.1%
		UnitsToBuild:
			carryall: 1%
			rifle: 2%
			bazooka: 2%
			medic: 0.5%
			fremen: 0.25%
			sardaukar: 1%
			saboteur: 0.5%
			grenadier: 1%
			harvester: 0.1%
			trike.starport: 7.5%
			quad.starport: 12.5%
			siegetank.starport: 5%
			missiletank.starport: 7.5%
			combata.starport: 15%
			combath.starport: 15%
			combato.starport: 15%
			sonictank: 50%
			devast: 40%
			deviatortank: 5%
			trike: 15%
			raider: 15%
			quad: 25%
			siegetank: 10%
			missiletank: 15%
			stealthraider: 5%
			combata: 100%
			combath: 100%
			combato: 100%
		SquadSize: 6
		MaxBaseRadius: 40
		SupportPowerDecision@Airstrike:
			OrderName: AirstrikePowerInfoOrder
			MinimumAttractiveness: 2000
			Consideration@1:
				Against: Enemy
				Types: Vehicle, Tank, Infantry
				Attractiveness: 2
				TargetMetric: Value
				CheckRadius: 3c0
			Consideration@2:
				Against: Enemy
				Types: Structure
				Attractiveness: 1
				TargetMetric: Value
				CheckRadius: 2c0
			Consideration@3:
				Against: Ally
				Types: Ground, Water
				Attractiveness: -10
				TargetMetric: Value
				CheckRadius: 4c0
		SupportPowerDecision@Paratroopers:
			OrderName: ParatroopersPowerInfoOrder
			MinimumAttractiveness: 5
			Consideration@1:
				Against: Enemy
				Types: Structure
				Attractiveness: 1
				TargetMetric: None
				CheckRadius: 10c0
			Consideration@2:
				Against: Enemy
				Types: Vehicle, Tank, Infantry
				Attractiveness: -5
				TargetMetric: None
				CheckRadius: 4c0
		SupportPowerDecision@NukePower:
			OrderName: NukePowerInfoOrder
			MinimumAttractiveness: 3000
			Consideration@1:
				Against: Enemy
				Types: Structure
				Attractiveness: 1
				TargetMetric: Value
				CheckRadius: 5c0
			Consideration@2:
				Against: Ally
				Types: Air, Ground, Water
				Attractiveness: -10
				TargetMetric: Value
				CheckRadius: 7c0
	HackyAI@Gladius:
		Name: Gladius
		MinimumExcessPower: 60
		BuildingQueues: Building, Upgrade
		UnitQueues: Infantry, Vehicle, Armor, Starport
		BuildingCommonNames:
			ConstructionYard: conyard
			Refinery: refinery
			Power: power
			VehiclesFactory: light, heavy, starport
			Production: light, heavy, barracks, starport
			Silo: silo
		UnitsCommonNames:
			Mcv: mcv
		BuildingLimits:
			refinery: 4
			barracks: 1
			light: 1
			heavy: 1
			research: 1
			repair: 1
			radar: 1
			hightech: 1
			palace: 1
			upgrade.barracks: 1
			upgrade.light: 1
			upgrade.heavy: 1
			upgrade.hightech: 1
		BuildingFractions:
			refinery: 20.1%
			barracks: 0.1%
			light: 0.1%
			heavy: 0.1%
			repair: 0.1%
			radar: 0.1%
			hightech: 0.1%
			research: 0.1%
			palace: 0.1%
			guntower: 4%
			rockettower: 12%
			power: 10%
			upgrade.barracks: 0.1%
			upgrade.light: 0.1%
			upgrade.heavy: 0.1%
			upgrade.hightech: 0.1%
		UnitsToBuild:
			carryall: 1%
			rifle: 15%
			bazooka: 13%
			medic: 2%
			fremen: 1%
			sardaukar: 3%
			saboteur: 1%
			grenadier: 2%
			harvester: 0.1%
			trike.starport: 5%
			quad.starport: 7.5%
			siegetank.starport: 5%
			missiletank.starport: 7.5%
			combata.starport: 15%
			combath.starport: 15%
			combato.starport: 15%
			sonictank: 10%
			devast: 10%
			deviatortank: 7.5%
			trike: 10%
			raider: 10%
			quad: 15%
			siegetank: 10%
			missiletank: 15%
			stealthraider: 7.5%
			combata: 100%
			combath: 100%
			combato: 100%
		SquadSize: 10
		MaxBaseRadius: 40
		SupportPowerDecision@Airstrike:
			OrderName: AirstrikePowerInfoOrder
			MinimumAttractiveness: 2000
			Consideration@1:
				Against: Enemy
				Types: Vehicle, Tank, Infantry
				Attractiveness: 2
				TargetMetric: Value
				CheckRadius: 3c0
			Consideration@2:
				Against: Enemy
				Types: Structure
				Attractiveness: 1
				TargetMetric: Value
				CheckRadius: 2c0
			Consideration@3:
				Against: Ally
				Types: Ground, Water
				Attractiveness: -10
				TargetMetric: Value
				CheckRadius: 4c0
		SupportPowerDecision@Paratroopers:
			OrderName: ParatroopersPowerInfoOrder
			MinimumAttractiveness: 5
			Consideration@1:
				Against: Enemy
				Types: Structure
				Attractiveness: 1
				TargetMetric: None
				CheckRadius: 10c0
			Consideration@2:
				Against: Enemy
				Types: Vehicle, Tank, Infantry
				Attractiveness: -5
				TargetMetric: None
				CheckRadius: 4c0
		SupportPowerDecision@NukePower:
			OrderName: NukePowerInfoOrder
			MinimumAttractiveness: 3000
			Consideration@1:
				Against: Enemy
				Types: Structure
				Attractiveness: 1
				TargetMetric: Value
				CheckRadius: 5c0
			Consideration@2:
				Against: Ally
				Types: Air, Ground, Water
				Attractiveness: -10
				TargetMetric: Value
				CheckRadius: 7c0

