^BaseWorld:
	Inherits: ^Palettes
	AlwaysVisible:
	ScreenMap:
	ActorMap:
	MusicPlaylist:
		VictoryMusic: score
		DefeatMusic: score
	TerrainGeometryOverlay:
	ShroudRenderer:
		ShroudVariants: typea, typeb, typec, typed
		FogVariants: typea, typeb, typec, typed
		Index: 11, 3, 7, 9, 6, 13, 12, 14, 4, 8, 2, 1, 5, 10
		OverrideFullShroud: full
		OverrideFullFog: full
		ShroudBlend: Multiply
	Faction@Random:
		Name: Any
		InternalName: Random
		RandomFactionMembers: atreides, harkonnen, ordos
		Description: Select a random House.
	Faction@Atreides:
		Name: Atreides
		InternalName: atreides
		Description: House Atreides\nThe noble Atreides, from the water world of Caladan,\nrely on their ornithopters to ensure air superiority.\nThey have allied themselves with the Fremen, the fearsome\nnative warriors of Dune that can move undetected in battle.
	Faction@Harkonnen:
		Name: Harkonnen
		InternalName: harkonnen
		Description: House Harkonnen\nThe evil Harkonnen will stop at nothing to gain control of the spice.\nThey rely on brute force and atomic weapons to achieve their goals:\nwealth, and the destruction of House Atreides.
	Faction@Ordos:
		Name: Ordos
		InternalName: ordos
		Description: House Ordos\nThe insidious Ordos of the icy planet Sigma Draconis IV\nare known for their wealth, greed and treachery.\nRelying heavily on mercenaries they often resort\nto sabotage and forbidden Ixian technologies.
	Faction@Corrino:
		Name: Corrino
		InternalName: corrino
		Selectable: false
	ResourceType@Spice:
		ResourceType: 1
		Palette: d2k
		TerrainType: Spice
		Variants: spice
		MaxDensity: 20
		ValuePerUnit: 25
		Name: Spice
		PipColor: green
		AllowedTerrainTypes: Sand
		AllowUnderActors: true
	LoadWidgetAtGameStart:

World:
	Inherits: ^BaseWorld
	ChatCommands:
	DevCommands:
	PlayerCommands:
	HelpCommand:
	ScreenShaker:
	BuildingInfluence:
	ProductionQueueFromSelection:
		ProductionPaletteWidget: PRODUCTION_PALETTE
	WormManager:
	CrateSpawner:
		Minimum: 0
		Maximum: 2
		SpawnInterval: 60
		WaterChance: 0
		ValidGround: Sand, Dune, Rock
	DomainIndex:
	PathfinderDebugOverlay:
	BuildableTerrainLayer:
	D2kResourceLayer:
	ResourceClaimLayer:
	SmudgeLayer@Rock:
		Type: RockCrater
		Sequence: rockcraters
		SmokePercentage: 0
	SmudgeLayer@Sand:
		Type: SandCrater
		Sequence: sandcraters
		SmokePercentage: 0
	SpawnMapActors:
	CreateMPPlayers:
	MPStartLocations:
	MPStartUnits@mcv:
		Class: none
		ClassName: MCV Only
		BaseActor: mcv
		Races: atreides, ordos, harkonnen
	MPStartUnits@lightatreides:
		Class: light
		ClassName: Light Support
		Races: atreides
		BaseActor: mcv
		SupportActors: rifle, rifle, rifle, bazooka, grenadier, trike, quad
		InnerSupportRadius: 3
		OuterSupportRadius: 5
	MPStartUnits@lightharkonnen:
		Class: light
		ClassName: Light Support
		Races: harkonnen
		BaseActor: mcv
		SupportActors: rifle, rifle, rifle, bazooka, bazooka, trike, quad
		InnerSupportRadius: 3
		OuterSupportRadius: 5
	MPStartUnits@lightordos:
		Class: light
		ClassName: Light Support
		Races: ordos
		BaseActor: mcv
		SupportActors: rifle, rifle, rifle, bazooka, engineer, raider, quad
		InnerSupportRadius: 3
		OuterSupportRadius: 5
	MPStartUnits@heavyatreides:
		Class: heavy
		ClassName: Heavy Support
		Races: atreides
		BaseActor: mcv
		SupportActors: rifle, rifle, rifle, bazooka, grenadier, trike, combata, missiletank
		InnerSupportRadius: 3
		OuterSupportRadius: 5
	MPStartUnits@heavyharkonnen:
		Class: heavy
		ClassName: Heavy Support
		Races: harkonnen
		BaseActor: mcv
		SupportActors: rifle, rifle, rifle, bazooka, engineer, quad, combath, siegetank
		InnerSupportRadius: 3
		OuterSupportRadius: 5
	MPStartUnits@heavyordos:
		Class: heavy
		ClassName: Heavy Support
		Races: ordos
		BaseActor: mcv
		SupportActors: rifle, rifle, rifle, bazooka, engineer, raider, combato, missiletank
		InnerSupportRadius: 3
		OuterSupportRadius: 5
	SpawnMPUnits:
	PathFinder:
	ValidateOrder:
	DebugPauseState:
	RadarPings:
	ObjectivesPanel:
		PanelName: SKIRMISH_STATS

EditorWorld:
	Inherits: ^BaseWorld
	EditorActorLayer:
	D2kEditorResourceLayer:

