MapFormat: 7

RequiresMod: cnc

Title: Invasion of Egypt (a)

Description: GDI has kept a stranglehold on Egypt for many years.  Set up a forward attack base in your area.  To do this you must select your Mobile Construction Vehicle (MCV) and right click on it.  From here you can begin to build a base. This area contains plenty of Tiberium, so establishing the base should be easy.

Author: Westwood Studios

Tileset: DESERT

MapSize: 64,64

Bounds: 27,34,36,26

Visibility: MissionSelector

Type: Campaign

Videos:
	Briefing: nod2.vqa
	GameStart: seige.vqa
	GameWon: airstrk.vqa
	GameLost: deskill.vqa

Options:
	Crates: False
	Creeps: False
	Fog: True
	Shroud: True
	AllyBuildRadius: False
	FragileAlliances: False
	StartingCash: 4000
	ConfigurableStartingUnits: False
	ShortGame: False

Players:
	PlayerReference@GDI:
		Name: GDI
		Faction: gdi
		ColorRamp: 31,222,183
		Enemies: Nod
	PlayerReference@Nod:
		Name: Nod
		Playable: True
		AllowBots: False
		Required: True
		LockFaction: True
		Faction: nod
		LockColor: True
		ColorRamp: 3,255,127
		LockSpawn: True
		LockTeam: True
		Enemies: GDI
	PlayerReference@Neutral:
		Name: Neutral
		OwnsWorld: True
		NonCombatant: True
		Faction: gdi

Actors:
	Actor0: t08
		Location: 30,52
		Owner: Neutral
	Actor1: t18
		Location: 34,52
		Owner: Neutral
	Actor2: t08
		Location: 57,47
		Owner: Neutral
	Actor3: t08
		Location: 38,59
		Owner: Neutral
	Actor4: silo
		Location: 33,40
		Owner: GDI
	Actor9: silo
		Location: 32,42
		Owner: GDI
	Actor10: jeep
		Location: 30,46
		Owner: GDI
		Facing: 128
	Actor11: jeep
		Location: 31,35
		Owner: GDI
		Facing: 64
	Actor17: e1
		Location: 34,56
		Owner: GDI
		SubCell: 3
	Actor18: e1
		Location: 43,35
		Owner: GDI
		SubCell: 3
	Actor19: e1
		Location: 43,36
		Owner: GDI
		SubCell: 3
	Actor31: e1
		Location: 47,53
		Owner: GDI
		SubCell: 4
	Actor32: e1
		Location: 49,54
		Owner: GDI
		Facing: 224
		SubCell: 1
	Actor35: e1
		Location: 34,57
		Owner: GDI
		Facing: 64
		SubCell: 1
	waypoint27: waypoint
		Location: 27,51
		Owner: Neutral
	waypoint26: waypoint
		Location: 49,35
		Owner: Neutral
	waypoint10: waypoint
		Location: 30,44
		Owner: Neutral
	waypoint9: waypoint
		Location: 55,40
		Owner: Neutral
	waypoint8: waypoint
		Location: 48,41
		Owner: Neutral
	waypoint7: waypoint
		Location: 60,58
		Owner: Neutral
	waypoint6: waypoint
		Location: 61,47
		Owner: Neutral
	waypoint5: waypoint
		Location: 48,55
		Owner: Neutral
	waypoint4: waypoint
		Location: 41,51
		Owner: Neutral
	waypoint3: waypoint
		Location: 28,36
		Owner: Neutral
	waypoint2: waypoint
		Location: 28,51
		Owner: Neutral
	waypoint1: waypoint
		Location: 40,43
		Owner: Neutral
	waypoint0: waypoint
		Location: 40,35
		Owner: Neutral
	Refinery: proc
		Location: 30,38
		Owner: GDI
	Barracks: pyle
		Location: 34,43
		Owner: GDI
	Powerplant: nuke
		Location: 35,40
		Owner: GDI
	Yard: fact
		Location: 33,37
		Owner: GDI
	Guard1: e1
		Location: 42,39
		Owner: GDI
		Facing: 64
		SubCell: 0
	Guard2: e1
		Location: 38,38
		Owner: GDI
		Facing: 64
		SubCell: 2
	Guard3: e1
		Location: 35,49
		Owner: GDI
		Facing: 96
		SubCell: 0
	Guard4: e1
		Location: 34,48
		Owner: GDI
		Facing: 96
		SubCell: 3
	Guard5: e1
		Location: 39,40
		Owner: GDI
		Facing: 64
		SubCell: 1
	Guard6: e1
		Location: 40,56
		Owner: GDI
		Facing: 96
		SubCell: 4
	Guard7: e1
		Location: 38,54
		Owner: GDI
		Facing: 32
		SubCell: 3
	McvEntry: waypoint
		Location: 62,43
		Owner: Neutral
	McvRally: waypoint
		Location: 57,41
		Owner: Neutral
	UnitsEntry: waypoint
		Location: 62,38
		Owner: Neutral
	UnitsRally: waypoint
		Location: 56,38
		Owner: Neutral

Smudges:

Rules:
	Player:
		-ConquestVictoryConditions:
		MissionObjectives:
			EarlyGameOver: true
	World:
		-CrateSpawner:
		-SpawnMPUnits:
		-MPStartLocations:
		ObjectivesPanel:
			PanelName: MISSION_OBJECTIVES
		LuaScript:
			Scripts: nod02a.lua
		MusicPlaylist:
			StartingMusic: ind2
			VictoryMusic: nod_win1
	^Vehicle:
		Tooltip:
			GenericVisibility: Enemy
			ShowOwnerRow: false
	^Tank:
		Tooltip:
			GenericVisibility: Enemy
			ShowOwnerRow: false
	^Helicopter:
		Tooltip:
			GenericVisibility: Enemy
			ShowOwnerRow: false
	^Infantry:
		Tooltip:
			GenericVisibility: Enemy
			ShowOwnerRow: false
	^Plane:
		Tooltip:
			GenericVisibility: Enemy
			ShowOwnerRow: false
	^Ship:
		Tooltip:
			GenericVisibility: Enemy
			ShowOwnerRow: false
	^Building:
		Tooltip:
			GenericVisibility: Enemy
			ShowOwnerRow: false
	^Wall:
		Tooltip:
			ShowOwnerRow: false
	^Husk:
		Tooltip:
			GenericVisibility: Enemy, Ally, Neutral
			GenericStancePrefix: false
			ShowOwnerRow: false
	NUK2:
		Buildable:
			Prerequisites: ~disabled
	GUN:
		Buildable:
			Prerequisites: ~disabled
	CYCL:
		Buildable:
			Prerequisites: ~disabled
	FIX:
		Buildable:
			Prerequisites: ~disabled
	HPAD:
		Buildable:
			Prerequisites: ~disabled
	OBLI:
		Buildable:
			Prerequisites: ~disabled
	BRIK:
		Buildable:
			Prerequisites: ~disabled
	TMPL:
		Buildable:
			Prerequisites: ~disabled
	FTNK:
		Buildable:
			Prerequisites: ~disabled
	STNK:
		Buildable:
			Prerequisites: ~disabled
	ARTY:
		Buildable:
			Prerequisites: ~disabled
	E5:
		Buildable:
			Prerequisites: ~disabled
	RMBO:
		Buildable:
			Prerequisites: ~disabled
	MLRS:
		Buildable:
			Prerequisites: ~disabled
	MCV:
		Buildable:
			Prerequisites: ~disabled
	LST:
		Buildable:
			Prerequisites: ~disabled
	C17:
		Buildable:
			Prerequisites: ~disabled
	SAM:
		Buildable:
			Prerequisites: ~disabled
	HQ:
		Buildable:
			Prerequisites: ~disabled
	AFLD:
		Buildable:
			Prerequisites: ~disabled
	E4:
		Buildable:
			Prerequisites: ~disabled
	E3:
		Buildable:
			Prerequisites: ~disabled
	E2:
		Buildable:
			Prerequisites: ~disabled
	SBAG:
		Buildable:
			Prerequisites: ~disabled
	GTWR:
		Buildable:
			Prerequisites: ~disabled
	WEAP:
		Buildable:
			Prerequisites: ~disabled
	EYE:
		Buildable:
			Prerequisites: ~disabled
	ATWR:
		Buildable:
			Prerequisites: ~disabled

Sequences:

VoxelSequences:

Weapons:

Voices:

Notifications:

Translations:
