ParaBomb:
	ReloadDelay: 10
	Range: 3c0
	Report: CHUTE1.AUD
	Projectile: GravityBomb
		Image: PARABOMB
		OpenSequence: open
		Velocity: 86
		Acceleration: 0
	Warhead@1Dam: SpreadDamage
		Spread: 768
		Damage: 300
		Versus:
			None: 30
			Wood: 75
			Light: 75
			Concrete: 50
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
	Warhead@3Eff: CreateEffect
		Explosion: artillery_explosion
		ImpactSound: kaboom15.aud
		InvalidImpactTypes: Water
	Warhead@4EffWater: CreateEffect
		Explosion: small_splash
		ImpactSound: splash9.aud
		ValidImpactTypes: Water

Atomic:
	ValidTargets: Ground, Water, Air
	Warhead@1Dam_impact: SpreadDamage
		Spread: 1c0
		Damage: 150
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		ValidTargets: Ground, Water, Air
		Versus:
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@2Res_impact: DestroyResource
		Size: 1
	Warhead@3Smu_impact: LeaveSmudge
		SmudgeType: Scorch
		Size: 1
	Warhead@4Eff_impact: CreateEffect
		Explosion: nuke
		ImpactSound: kaboom1.aud
	Warhead@5Dam_areanuke1: SpreadDamage
		Spread: 2c0
		Damage: 60
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 5
		ValidTargets: Ground, Water, Air
		Versus:
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@6Res_areanuke1: DestroyResource
		Size: 2
		Delay: 5
	Warhead@7Smu_areanuke1: LeaveSmudge
		SmudgeType: Scorch
		Size: 2
		Delay: 5
	Warhead@8Eff_areanuke1: CreateEffect
		ImpactSound: kaboom22.aud
		Delay: 5
	Warhead@9Dam_areanuke2: SpreadDamage
		Spread: 3c0
		Damage: 60
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 10
		ValidTargets: Ground, Water, Air
		Versus:
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@10Res_areanuke2: DestroyResource
		Size: 3
		Delay: 10
	Warhead@11Smu_areanuke2: LeaveSmudge
		SmudgeType: Scorch
		Size: 3
		Delay: 10
	Warhead@12Dam_areanuke3: SpreadDamage
		Spread: 4c0
		Damage: 60
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 15
		ValidTargets: Ground, Water, Air
		Versus:
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@13Res_areanuke3: DestroyResource
		Size: 4
		Delay: 15
	Warhead@14Smu_areanuke3: LeaveSmudge
		SmudgeType: Scorch
		Size: 4
		Delay: 15
	Warhead@15Dam_areanuke4: SpreadDamage
		Spread: 5c0
		Damage: 60
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 20
		ValidTargets: Ground, Water, Air
		Versus:
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@16Res_areanuke4: DestroyResource
		Size: 5
		Delay: 20
	Warhead@17Smu_areanuke4: LeaveSmudge
		SmudgeType: Scorch
		Size: 5
		Delay: 20

