MapFormat: 7

RequiresMod: cnc

Title: Invasion of Egypt (b)

Description: GDI has kept a stranglehold on Egypt for many years.  Set up a forward attack base in your area.  To do this you must select your Mobile Construction Vehicle (MCV) and right click on it.  From here you can begin to build a base. This area contains plenty of Tiberium, so establishing the base should be easy.

Author: Westwood Studios

Tileset: DESERT

MapSize: 64,64

Bounds: 3,23,36,26

Visibility: MissionSelector

Type: Campaign

Videos:
	Briefing: nod2.vqa
	GameStart: seige.vqa
	GameWon: airstrk.vqa
	GameLost: deskill.vqa

Options:
	Crates: False
	Creeps: False
	Fog: True
	Shroud: True
	AllyBuildRadius: False
	FragileAlliances: False
	StartingCash: 4000
	ConfigurableStartingUnits: False
	ShortGame: False

Players:
	PlayerReference@GDI:
		Name: GDI
		Faction: gdi
		ColorRamp: 31,222,183
		Allies: GDI
		Enemies: Nod
	PlayerReference@Nod:
		Name: Nod
		Playable: True
		AllowBots: False
		Required: True
		LockFaction: True
		Faction: nod
		LockColor: True
		ColorRamp: 3,255,127
		LockSpawn: True
		LockTeam: True
		Enemies: GDI
	PlayerReference@Neutral:
		Name: Neutral
		OwnsWorld: True
		NonCombatant: True
		Faction: gdi

Actors:
	Actor0: t08
		Location: 34,38
		Owner: Neutral
	Actor1: t18
		Location: 34,36
		Owner: Neutral
	Actor2: t08
		Location: 25,31
		Owner: Neutral
	Actor3: t08
		Location: 26,31
		Owner: Neutral
	Actor4: t08
		Location: 21,40
		Owner: Neutral
	Actor5: t08
		Location: 3,24
		Owner: Neutral
	Actor6: t08
		Location: 3,42
		Owner: Neutral
	Actor7: t08
		Location: 4,42
		Owner: Neutral
	Actor8: t08
		Location: 6,48
		Owner: Neutral
	Actor9: t08
		Location: 16,43
		Owner: Neutral
	Actor10: t08
		Location: 26,48
		Owner: Neutral
	Actor11: t08
		Location: 13,27
		Owner: Neutral
	Actor12: t08
		Location: 6,40
		Owner: Neutral
	Actor13: rock1
		Location: 22,32
		Owner: Neutral
	Actor20: jeep
		Location: 5,24
		Owner: GDI
		Facing: 96
	Actor21: jeep
		Location: 6,32
		Owner: GDI
		Facing: 160
	Actor22: jeep
		Location: 12,27
		Owner: GDI
		Facing: 32
	Actor28: e1
		Location: 10,24
		Owner: GDI
		Facing: 96
		SubCell: 3
	Actor29: e1
		Location: 10,24
		Owner: GDI
		Facing: 96
		SubCell: 1
	Actor30: e1
		Location: 9,24
		Owner: GDI
		Facing: 96
		SubCell: 4
	Actor31: e1
		Location: 5,34
		Owner: GDI
		SubCell: 3
	Actor32: e1
		Location: 5,35
		Owner: GDI
		SubCell: 2
	Actor33: e1
		Location: 10,27
		Owner: GDI
		SubCell: 2
	Actor34: e1
		Location: 11,27
		Owner: GDI
		SubCell: 1
	Actor35: e1
		Location: 10,24
		Owner: GDI
		Facing: 96
		SubCell: 2
	Actor37: e1
		Location: 7,40
		Owner: GDI
		SubCell: 2
	waypoint27: waypoint
		Location: 60,61
		Owner: Neutral
	waypoint26: waypoint
		Location: 26,41
		Owner: Neutral
	waypoint23: waypoint
		Location: 33,45
		Owner: Neutral
	waypoint21: waypoint
		Location: 32,42
		Owner: Neutral
	waypoint17: waypoint
		Location: 32,26
		Owner: Neutral
	waypoint9: waypoint
		Location: 29,47
		Owner: Neutral
	waypoint8: waypoint
		Location: 16,28
		Owner: Neutral
	waypoint7: waypoint
		Location: 23,40
		Owner: Neutral
	waypoint6: waypoint
		Location: 20,47
		Owner: Neutral
	waypoint5: waypoint
		Location: 10,44
		Owner: Neutral
	waypoint4: waypoint
		Location: 13,36
		Owner: Neutral
	waypoint3: waypoint
		Location: 36,41
		Owner: Neutral
	waypoint2: waypoint
		Location: 31,28
		Owner: Neutral
	waypoint1: waypoint
		Location: 18,25
		Owner: Neutral
	waypoint0: waypoint
		Location: 4,26
		Owner: Neutral
	Refinery: proc
		Location: 7,27
		Owner: GDI
		FreeActor: false
	Yard: fact
		Location: 10,28
		Owner: GDI
	Barracks: pyle
		Location: 7,32
		Owner: GDI
	Plant: nuke
		Location: 11,31
		Owner: GDI
	Silo1: silo
		Location: 9,31
		Owner: GDI
	Silo2: silo
		Location: 9,33
		Owner: GDI
	Guard1: e1
		Location: 8,40
		Owner: GDI
		SubCell: 1
	Guard2: e1
		Location: 37,24
		Owner: GDI
		SubCell: 3
	Guard3: e1
		Location: 36,24
		Owner: GDI
		SubCell: 2
	Guard4: e1
		Location: 27,31
		Owner: GDI
		SubCell: 1
	Harvester: harv
		Location: 5,29
		Owner: GDI
		Health: 39
		Facing: 224
	McvEntry: waypoint
		Location: 33,48
		Owner: Neutral
	McvRally: waypoint
		Location: 33,46
		Owner: Neutral
	UnitsEntry: waypoint
		Location: 30,48
		Owner: Neutral
	UnitsRally: waypoint
		Location: 30,44
		Owner: Neutral

Smudges:

Rules:
	Player:
		-ConquestVictoryConditions:
		MissionObjectives:
			EarlyGameOver: true
	World:
		-CrateSpawner:
		-SpawnMPUnits:
		-MPStartLocations:
		ObjectivesPanel:
			PanelName: MISSION_OBJECTIVES
		LuaScript:
			Scripts: nod02b.lua
		MusicPlaylist:
			StartingMusic: ind2
			VictoryMusic: nod_win1
	^Vehicle:
		Tooltip:
			GenericVisibility: Enemy
			ShowOwnerRow: false
	^Tank:
		Tooltip:
			GenericVisibility: Enemy
			ShowOwnerRow: false
	^Helicopter:
		Tooltip:
			GenericVisibility: Enemy
			ShowOwnerRow: false
	^Infantry:
		Tooltip:
			GenericVisibility: Enemy
			ShowOwnerRow: false
	^Plane:
		Tooltip:
			GenericVisibility: Enemy
			ShowOwnerRow: false
	^Ship:
		Tooltip:
			GenericVisibility: Enemy
			ShowOwnerRow: false
	^Building:
		Tooltip:
			GenericVisibility: Enemy
			ShowOwnerRow: false
	^Wall:
		Tooltip:
			ShowOwnerRow: false
	^Husk:
		Tooltip:
			GenericVisibility: Enemy, Ally, Neutral
			GenericStancePrefix: false
			ShowOwnerRow: false
	NUK2:
		Buildable:
			Prerequisites: ~disabled
	GUN:
		Buildable:
			Prerequisites: ~disabled
	CYCL:
		Buildable:
			Prerequisites: ~disabled
	FIX:
		Buildable:
			Prerequisites: ~disabled
	HPAD:
		Buildable:
			Prerequisites: ~disabled
	OBLI:
		Buildable:
			Prerequisites: ~disabled
	BRIK:
		Buildable:
			Prerequisites: ~disabled
	TMPL:
		Buildable:
			Prerequisites: ~disabled
	FTNK:
		Buildable:
			Prerequisites: ~disabled
	STNK:
		Buildable:
			Prerequisites: ~disabled
	ARTY:
		Buildable:
			Prerequisites: ~disabled
	E5:
		Buildable:
			Prerequisites: ~disabled
	RMBO:
		Buildable:
			Prerequisites: ~disabled
	MLRS:
		Buildable:
			Prerequisites: ~disabled
	MCV:
		Buildable:
			Prerequisites: ~disabled
	LST:
		Buildable:
			Prerequisites: ~disabled
	C17:
		Buildable:
			Prerequisites: ~disabled
	SAM:
		Buildable:
			Prerequisites: ~disabled
	HQ:
		Buildable:
			Prerequisites: ~disabled
	AFLD:
		Buildable:
			Prerequisites: ~disabled
	E4:
		Buildable:
			Prerequisites: ~disabled
	E3:
		Buildable:
			Prerequisites: ~disabled
	E2:
		Buildable:
			Prerequisites: ~disabled
	SBAG:
		Buildable:
			Prerequisites: ~disabled
	GTWR:
		Buildable:
			Prerequisites: ~disabled
	WEAP:
		Buildable:
			Prerequisites: ~disabled
	EYE:
		Buildable:
			Prerequisites: ~disabled
	ATWR:
		Buildable:
			Prerequisites: ~disabled

Sequences:

VoxelSequences:

Weapons:

Voices:

Notifications:

Translations:
