BADR:
	Inherits: ^Plane
	ParaDrop:
		DropRange: 4c0
	Health:
		HP: 300
	Armor:
		Type: Light
	Plane:
		CruiseAltitude: 2560
		ROT: 5
		Speed: 149
		Repulsable: False
		MaximumPitch: 56
	Cargo:
		MaxWeight: 10
	-Selectable:
	-Voiced:
	-GainsExperience:
	Tooltip:
		Name: Badger
	Contrail@1:
		Offset: -432,560,0
	Contrail@2:
		Offset: -432,-560,0
	LeavesHusk:
		HuskActor: BADR.Husk
	SmokeTrailWhenDamaged@0:
		Offset: -432,560,0
		Interval: 2
	SmokeTrailWhenDamaged@1:
		Offset: -432,-560,0
		Interval: 2
	-EjectOnDeath:
	-GpsDot:
	RejectsOrders:

BADR.Bomber:
	Inherits: ^Plane
	AttackBomber:
	Armament:
		Weapon: ParaBomb
	Health:
		HP: 300
	Armor:
		Type: Light
	Plane:
		CruiseAltitude: 2560
		ROT: 5
		Speed: 149
		Repulsable: False
		MaximumPitch: 56
	AmmoPool:
		Ammo: 7
	-Selectable:
	-Voiced:
	-GainsExperience:
	Tooltip:
		Name: Badger
	Contrail@1:
		Offset: -432,560,0
	Contrail@2:
		Offset: -432,-560,0
	LeavesHusk:
		HuskActor: BADR.Husk
	SmokeTrailWhenDamaged@0:
		Offset: -432,560,0
		Interval: 2
	SmokeTrailWhenDamaged@1:
		Offset: -432,-560,0
		Interval: 2
	-EjectOnDeath:
	-GpsDot:
	RejectsOrders:
	RenderSprites:
		Image: badr

MIG:
	Inherits: ^Plane
	Buildable:
		Queue: Aircraft
		BuildAtProductionType: Plane
		BuildPaletteOrder: 50
		Prerequisites: ~afld, stek, ~techlevel.unrestricted
	Valued:
		Cost: 2000
	Tooltip:
		Name: Mig Attack Plane
		Description: Fast Ground-Attack Plane.\n  Strong vs Buildings, Tanks\n  Weak vs Infantry, Light armor, Aircraft
	Health:
		HP: 70
	Armor:
		Type: Light
	RevealsShroud:
		Range: 12c0
		Type: CenterPosition
	Armament:
		Weapon: Maverick
		LocalOffset: 0,-640,0, 0,640,0
		LocalYaw: -40, 24
	AttackPlane:
		FacingTolerance: 20
	Plane:
		CruiseAltitude: 2560
		InitialFacing: 192
		ROT: 4
		Speed: 223
		RearmBuildings: afld
		RepulsionSpeed: 40
		MaximumPitch: 56
	AutoTarget:
		TargetWhenIdle: false
		TargetWhenDamaged: false
		EnableStances: false
	AmmoPool:
		Ammo: 8
	ReturnOnIdle:
	Selectable:
		Bounds: 36,28,0,2
	SelectionDecorations:
		VisualBounds: 40,29,0,1
	Contrail@1:
		Offset: -598,-683,0
	Contrail@2:
		Offset: -598,683,0
	LeavesHusk:
		HuskActor: MIG.Husk
	SmokeTrailWhenDamaged:
		Offset: -853,0,171
		Interval: 2
	ProducibleWithLevel:
		Prerequisites: aircraft.upgraded

YAK:
	Inherits: ^Plane
	Buildable:
		Queue: Aircraft
		BuildAtProductionType: Plane
		BuildPaletteOrder: 30
		Prerequisites: ~afld, ~techlevel.medium
	Valued:
		Cost: 1350
	Tooltip:
		Name: Yak Attack Plane
		Description: Anti-Tanks & Anti-Infantry Plane.\n  Strong vs Infantry, Vehicles\n  Weak vs Aircraft
	Health:
		HP: 60
	Armor:
		Type: Light
	RevealsShroud:
		Range: 10c0
		Type: CenterPosition
	Armament@PRIMARY:
		Weapon: ChainGun.Yak
		LocalOffset: 256,-213,0
		MuzzleSequence: muzzle
	Armament@SECONDARY:
		Name: secondary
		Weapon: ChainGun.Yak
		LocalOffset: 256,213,0
		MuzzleSequence: muzzle
	AttackPlane:
		FacingTolerance: 20
	Plane:
		CruiseAltitude: 2560
		RearmBuildings: afld
		InitialFacing: 192
		ROT: 4
		Speed: 178
		RepulsionSpeed: 40
		MaximumPitch: 56
	AutoTarget:
		TargetWhenIdle: false
		TargetWhenDamaged: false
		EnableStances: false
	AmmoPool:
		Ammo: 18
		PipCount: 6
		ReloadTicks: 11
	ReturnOnIdle:
	SelectionDecorations:
		VisualBounds: 30,28,0,2
	WithMuzzleFlash:
	Contrail:
		Offset: -853,0,0
	LeavesHusk:
		HuskActor: YAK.Husk
	SmokeTrailWhenDamaged:
		Offset: -853,0,0
		Interval: 2
	ProducibleWithLevel:
		Prerequisites: aircraft.upgraded

TRAN:
	Inherits: ^Helicopter
	Buildable:
		Queue: Aircraft
		BuildAtProductionType: Helicopter
		BuildPaletteOrder: 10
		Prerequisites: ~hpad, ~techlevel.medium
	Valued:
		Cost: 900
	Tooltip:
		Name: Transport Helicopter
		Description: Fast Infantry Transport Helicopter.\n  Unarmed
	Health:
		HP: 120
	Armor:
		Type: Light
	RevealsShroud:
		Range: 12c0
		Type: CenterPosition
	Helicopter:
		RearmBuildings: hpad
		InitialFacing: 0
		ROT: 5
		Speed: 112
		LandableTerrainTypes: Clear,Rough,Road,Ore,Beach
		AltitudeVelocity: 0c100
	WithRotor@PRIMARY:
		Offset: -597,0,341
		Sequence: rotor2
		GroundSequence: slow-rotor2
	WithRotor@SECONDARY:
		Offset: 597,0,213
	Cargo:
		Types: Infantry
		MaxWeight: 8
		PipCount: 8
	LeavesHusk:
		HuskActor: TRAN.Husk

HELI:
	Inherits: ^Helicopter
	Buildable:
		Queue: Aircraft
		BuildAtProductionType: Helicopter
		BuildPaletteOrder: 40
		Prerequisites: ~hpad, atek, ~techlevel.unrestricted
	Valued:
		Cost: 2000
	Tooltip:
		Name: Longbow
		Description: Helicopter gunship armed\nwith multi-purpose missiles.\n  Strong vs Tanks, Aircraft\n  Weak vs Infantry
	Health:
		HP: 120
	Armor:
		Type: Light
	RevealsShroud:
		Range: 12c0
		Type: CenterPosition
	Armament@PRIMARY:
		Weapon: HellfireAA
		LocalOffset: 0,-213,-85
	Armament@SECONDARY:
		Weapon: HellfireAG
		LocalOffset: 0,213,-85
	AttackHeli:
		FacingTolerance: 20
	Helicopter:
		RearmBuildings: hpad
		LandWhenIdle: false
		InitialFacing: 20
		ROT: 4
		Speed: 149
	AutoTarget:
		InitialStance: HoldFire
	WithRotor:
		Offset: 0,0,85
	AmmoPool:
		Ammo: 8
	SelectionDecorations:
		VisualBounds: 36,28,0,0
	LeavesHusk:
		HuskActor: HELI.Husk
	SmokeTrailWhenDamaged:
		Offset: -427,0,0
	ProducibleWithLevel:
		Prerequisites: aircraft.upgraded

HIND:
	Inherits: ^Helicopter
	Buildable:
		Queue: Aircraft
		BuildAtProductionType: Helicopter
		BuildPaletteOrder: 20
		Prerequisites: ~hpad, ~techlevel.medium
	Valued:
		Cost: 1350
	Tooltip:
		Name: Hind
		Description: Helicopter gunship armed\nwith dual chainguns.\n  Strong vs Infantry, Light armor.\n  Weak vs Tanks, Aircraft
	Health:
		HP: 100
	Armor:
		Type: Light
	RevealsShroud:
		Range: 10c0
		Type: CenterPosition
	Armament@PRIMARY:
		Weapon: ChainGun
		LocalOffset: 85,-213,-85
		MuzzleSequence: muzzle
	Armament@SECONDARY:
		Name: secondary
		Weapon: ChainGun
		LocalOffset: 85,213,-85
		MuzzleSequence: muzzle
	AttackHeli:
		FacingTolerance: 20
	Helicopter:
		RearmBuildings: hpad
		LandWhenIdle: false
		InitialFacing: 20
		ROT: 4
		Speed: 112
	AutoTarget:
		InitialStance: HoldFire
	WithRotor:
	AmmoPool:
		Ammo: 24
		PipCount: 6
		ReloadTicks: 8
	SelectionDecorations:
		VisualBounds: 38,32,0,0
	WithMuzzleFlash:
	LeavesHusk:
		HuskActor: HIND.Husk
	SmokeTrailWhenDamaged:
		Offset: -427,0,0
	ProducibleWithLevel:
		Prerequisites: aircraft.upgraded

U2:
	Inherits: ^Plane
	Health:
		HP: 2000
	Armor:
		Type: Heavy
	Plane:
		CruiseAltitude: 2560
		ROT: 7
		Speed: 373
		Repulsable: False
		MaximumPitch: 56
	AttackBomber:
	-Selectable:
	-Voiced:
	-TargetableAircraft:
	-GainsExperience:
	Contrail@1:
		Offset: -725,683,0
	Contrail@2:
		Offset: -725,-683,0
	LeavesHusk:
		HuskActor: U2.Husk
	SmokeTrailWhenDamaged:
		Offset: -1c43,0,0
		Interval: 2
	RejectsOrders:

