LMG:
	ReloadDelay: 20
	Range: 5c0
	Report: MGUN2.WAV
	Projectile: Bullet
		Speed: 1c256
		ContrailLength: 3
		TrailInterval: 1
		ContrailDelay: 0
		ContrailUsePlayerColor: true
	Warhead@1Dam: SpreadDamage
		Spread: 96
		Damage: 15
		Versus:
			Wood: 25
			Light: 40
			Heavy: 10
			Concrete: 20
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosion: piffs

Bazooka:
	ReloadDelay: 50
	Range: 5c0
	MinRange: 0c512
	Report: BAZOOK1.WAV
	ValidTargets: Ground
	Projectile: Missile
		Speed: 160
		Arm: 2
		Inaccuracy: 96
		Image: RPG
		RateOfTurn: 5
		Trail: bazooka_trail
		TrailPalette: effect75alpha
		TrailInterval: 1
		RangeLimit: 35
	Warhead@1Dam: SpreadDamage
		Spread: 96
		Damage: 50
		ValidTargets: Ground
		Versus:
			None: 10
			Wood: 75
			Light: 60
			Heavy: 90
			Concrete: 40
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
	Warhead@3Eff: CreateEffect
		Explosion: small_explosion
		ImpactSound: EXPLSML1.WAV

Sniper:
	ReloadDelay: 100
	Range: 8c512
	Report: FREMODD1.WAV
	Projectile: Bullet
		Speed: 1c896
		ContrailLength: 6
		TrailInterval: 1
		ContrailDelay: 0
		ContrailUsePlayerColor: true
	Warhead@1Dam: SpreadDamage
		Spread: 32
		Damage: 60
		Versus:
			None: 100
			Wood: 0
			Light: 1
			Heavy: 0
			Concrete: 0
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath

Vulcan:
	ReloadDelay: 30
	Range: 5c768
	Report: VULCAN.AUD
	ValidTargets: Ground
	Projectile: Bullet
		Speed: 1c256
		ContrailLength: 3
		TrailInterval: 1
		ContrailDelay: 0
		ContrailUsePlayerColor: true
	Warhead@1Dam: SpreadDamage
		Spread: 96
		Damage: 30
		ValidTargets: Ground
		Versus:
			Wood: 0
			Light: 60
			Heavy: 10
			Concrete: 0
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosion: piffs

Slung:
	ReloadDelay: 60
	Delay: 5
	Range: 5c512
	Report: BAZOOK2.WAV
	ValidTargets: Ground
	Projectile: Bullet
		Speed: 320
		Blockable: false
		Shadow: yes
		Angle: 88
		Inaccuracy: 384
		Image: MISSILE
	Warhead@1Dam: SpreadDamage
		Spread: 192
		Damage: 30
		ValidTargets: Ground
		Versus:
			None: 0
			Wood: 75
			Light: 40
			Heavy: 90
			Concrete: 50
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Eff: CreateEffect
		Explosion: small_explosion
		ImpactSound: EXPLLG5.WAV

HMG:
	ReloadDelay: 30
	Range: 5c0
	Burst: 2
	BurstDelay: 5
	Report: 20MMGUN1.WAV
	Projectile: Bullet
		Speed: 1c256
		ContrailLength: 3
		TrailInterval: 1
		ContrailDelay: 0
		ContrailUsePlayerColor: true
	Warhead@1Dam: SpreadDamage
		Spread: 96
		Damage: 30
		Versus:
			Wood: 15
			Light: 45
			Heavy: 20
			Concrete: 20
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosion: piffs

HMGo:
	ReloadDelay: 30
	Range: 5c0
	Burst: 2
	BurstDelay: 5
	Report: 20MMGUN1.WAV
	Projectile: Bullet
		Speed: 1c256
		ContrailLength: 3
		TrailInterval: 1
		ContrailDelay: 0
		ContrailUsePlayerColor: true
	Warhead@1Dam: SpreadDamage
		Spread: 96
		Damage: 40
		Versus:
			Wood: 15
			Light: 45
			Heavy: 25
			Concrete: 20
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosion: piffs

QuadRockets:
	ReloadDelay: 40
	Burst: 2
	BurstDelay: 25
	Range: 7c0
	Report: ROCKET1.WAV
	ValidTargets: Ground, Air
	Projectile: Missile
		Arm: 0
		Inaccuracy: 96
		Image: RPG
		RateOfTurn: 10
		Trail: bazooka_trail2
		TrailPalette: effect75alpha
		TrailInterval: 1
		Speed: 256
		RangeLimit: 40
	Warhead@1Dam: SpreadDamage
		Spread: 96
		Damage: 25
		ValidTargets: Ground, Air
		Versus:
			None: 35
			Wood: 45
			Light: 100
			Heavy: 100
			Concrete: 35
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
	Warhead@3Eff: CreateEffect
		Explosion: med_explosion
		ImpactSound: EXPLSML1.WAV

TurretGun:
	ReloadDelay: 35
	Range: 7c0
	Report: TURRET1.WAV
	Projectile: Bullet
		Speed: 704
		Blockable: false
		Shadow: no
		Inaccuracy: 288
		Image: 120mm
	Warhead@1Dam: SpreadDamage
		Spread: 256
		Damage: 55
		Versus:
			None: 50
			Wood: 75
			Light: 100
			Concrete: 65
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
	Warhead@3Eff: CreateEffect
		Explosion: small_napalm
		ImpactSound: EXPLSML4.WAV

TowerMissile:
	ReloadDelay: 35
	Range: 7c768
	MinRange: 1c0
	Report: ROCKET1.WAV
	ValidTargets: Ground, Air
	Burst: 2
	BurstDelay: 15
	Projectile: Bullet
		Blockable: false
		Shadow: yes
		Inaccuracy: 384
		Image: MISSILE2
		Trail: large_trail
		TrailInterval: 1
		Speed: 298
		Angle: 90
	Warhead@1Dam: SpreadDamage
		Spread: 384
		Damage: 50
		ValidTargets: Ground, Air
		Versus:
			None: 50
			Wood: 45
			Light: 100
			Heavy: 50
			Concrete: 35
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
	Warhead@3Eff: CreateEffect
		Explosion: small_explosion
		ImpactSound: EXPLMD1.WAV

90mm:
	ReloadDelay: 50
	Range: 5c768
	Report: MEDTANK1.WAV
	Projectile: Bullet
		Speed: 640
		Inaccuracy: 384
		Image: 120mm
	Warhead@1Dam: SpreadDamage
		Spread: 256
		Damage: 40
		Versus:
			None: 50
			Wood: 50
			Light: 100
			Concrete: 50
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
	Warhead@3Eff: CreateEffect
		Explosion: small_napalm
		ImpactSound: EXPLSML4.WAV

90mma:
	ReloadDelay: 50
	Range: 7c0
	Report: MEDTANK1.WAV
	Projectile: Bullet
		Speed: 704
		Inaccuracy: 352
		Image: 120mm
	Warhead@1Dam: SpreadDamage
		Spread: 256
		Damage: 40
		Versus:
			None: 50
			Wood: 50
			Light: 100
			Concrete: 50
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
	Warhead@3Eff: CreateEffect
		Explosion: small_napalm
		ImpactSound: EXPLSML4.WAV

DevBullet:
	ReloadDelay: 50
	Range: 5c0
	Report: TANKHVY1.WAV
	Projectile: Bullet
		Speed: 640
		Image: doubleblastbullet
	Warhead@1Dam: SpreadDamage
		Spread: 256
		Damage: 100
		Versus:
			None: 100
			Wood: 50
			Light: 100
			Heavy: 100
			Concrete: 80
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
	Warhead@3Eff: CreateEffect
		Explosion: shockwave

227mm:
	ReloadDelay: 100
	Range: 10c0
	MinRange: 4c0
	Burst: 4
	BurstDelay: 15
	Report: MISSLE1.WAV
	ValidTargets: Ground
	Projectile: Bullet
		Speed: 320
		Blockable: false
		Shadow: yes
		Inaccuracy: 1c416
		Angle: 90
		Image: MISSILE2
		Trail: large_trail
		TrailInterval: 1
	Warhead@1Dam: SpreadDamage
		Spread: 384
		Damage: 60
		ValidTargets: Ground
		Versus:
			None: 20
			Wood: 50
			Light: 100
			Heavy: 50
			Concrete: 80
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
	Warhead@3Eff: CreateEffect
		Explosion: mini_explosion
		ImpactSound: EXPLMD3.WAV

NerveGasMissile:
	ReloadDelay: 120
	Range: 8c0
	Burst: 1
	Report: MISSLE1.WAV
	Projectile: Bullet
		Speed: 384
		Blockable: false
		Shadow: yes
		Angle: 90
		Inaccuracy: 1c96
		Image: MISSILE
		Trail: deviator_trail
		TrailPalette: deviatorgas
		TrailUsePlayerPalette: true
		TrailInterval: 1
	Warhead@1Dam: SpreadDamage
		Spread: 96
		Damage: 10
		Versus:
			None: 0
			Wood: 0
			Concrete: 0
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
	Warhead@3Eff: CreateEffect
		Explosion: deviator
		ExplosionPalette: deviatorgas
		UsePlayerPalette: true
		ImpactSound: EXPLSML2.WAV
	Warhead@4OwnerChange: ChangeOwner
		Range: 1c0
		Duration: 750

155mm:
	ReloadDelay: 75
	Range: 8c0
	MinRange: 2c0
	Report: MORTAR1.WAV
	Projectile: Bullet
		Speed: 256
		Blockable: false
		Shadow: yes
		Angle: 62
		Inaccuracy: 1c256
		ContrailLength: 20
		Image: 155mm
	Warhead@1Dam: SpreadDamage
		Spread: 384
		Damage: 100
		Versus:
			None: 100
			Wood: 80
			Light: 75
			Heavy: 50
			Concrete: 100
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
	Warhead@3Eff: CreateEffect
		Explosion: large_explosion
		ImpactSound: EXPLLG3.WAV

Sound:
	ReloadDelay: 100
	Range: 8c512
	Report: SONIC1.WAV
	Projectile: LaserZap
		BeamWidth: 2
		HitAnim: laserfire
		BeamDuration: 8
		UsePlayerColor: true
	Warhead@1Dam: SpreadDamage
		Spread: 32
		Damage: 150
		Versus:
			None: 60
			Wood: 85
			Light: 80
			Concrete: 75
		DamageTypes: Prone50Percent, TriggerProne, SoundDeath

ChainGun:
	ReloadDelay: 10
	Range: 5c0
	MinRange: 1c0
	Report: 20MMGUN1.WAV
	Projectile: Bullet
		Speed: 1c256
		Blockable: false
	Warhead@1Dam: SpreadDamage
		Spread: 96
		Damage: 20
		Versus:
			Wood: 50
			Light: 60
			Heavy: 25
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosion: piffs

Heal:
	ReloadDelay: 160
	Range: 4c0
	Report:
	Projectile: Bullet
		Speed: 1c256
	Warhead@1Dam: SpreadDamage
		Spread: 160
		Damage: -50
		Versus:
			Wood: 0
			Light: 0
			Heavy: 0
			Concrete: 0

WormJaw:
	ReloadDelay: 10
	Range: 3c0
	Warhead@1Dam: SpreadDamage
		Spread: 160
		Damage: 100
		Versus:
			Wood: 0
			Concrete: 0

ParaBomb:
	ReloadDelay: 10
	Range: 4c512
	Report:
	Projectile: GravityBomb
		Image: BOMBS
	Warhead@1Dam: SpreadDamage
		Spread: 192
		Damage: 50
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Versus:
			None: 30
			Wood: 75
			Light: 75
			Concrete: 50
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
	Warhead@3Eff: CreateEffect
		Explosion: self_destruct
		ImpactSound: EXPLLG3.WAV

Napalm:
	ReloadDelay: 2
	Range: 3c0
	Projectile: GravityBomb
		Image: BOMBS
	Warhead@1Dam: SpreadDamage
		Spread: 640
		Damage: 30
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Versus:
			None: 20
			Wood: 100
			Light: 30
			Heavy: 20
			Concrete: 70
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
	Warhead@3Eff: CreateEffect
		Explosion: artillery
		ImpactSound: NAPALM1.WAV

Crush:
	Warhead@1Dam: SpreadDamage
		Damage: 100
		DamageTypes: ExplosionDeath
	Warhead@2Eff: CreateEffect
		ImpactSound: CRUSH1.WAV

Demolish:
	Warhead@1Dam: SpreadDamage
		DamageTypes: ExplosionDeath
	Warhead@2Eff: CreateEffect
		Explosion: building
		ImpactSound: EXPLLG2.WAV

Atomic:
	Warhead@1Dam: SpreadDamage
		Spread: 2c0
		Damage: 180
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Versus:
			None: 100
			Wood: 100
			Light: 100
			Heavy: 50
			Concrete: 50
		DamageTypes: Prone50Percent, TriggerProne, SoundDeath
	Warhead@2Eff: CreateEffect
		Explosion: nuke
		ImpactSound: EXPLLG2.WAV

CrateNuke:
	Warhead@1Dam: SpreadDamage
		Spread: 1c576
		Damage: 80
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Versus:
			None: 20
			Wood: 75
			Light: 25
			Heavy: 25
			Concrete: 50
		AffectsParent: true
		DamageTypes: Prone50Percent, TriggerProne, SoundDeath
	Warhead@2Eff: CreateEffect
		Explosion: nuke
		ImpactSound: EXPLLG2.WAV

CrateExplosion:
	Warhead@1Dam: SpreadDamage
		Spread: 320
		Damage: 40
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Versus:
			None: 90
			Wood: 75
			Light: 60
			Heavy: 25
		AffectsParent: true
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Eff: CreateEffect
		Explosion: building
		ImpactSound: EXPLSML4.WAV

UnitExplode:
	Warhead@1Dam: SpreadDamage
		Spread: 320
		Damage: 50
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Versus:
			None: 90
			Wood: 75
			Light: 60
			Heavy: 25
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Eff: CreateEffect
		Explosion: building
		ImpactSound: EXPLMD1.WAV

UnitExplodeSmall:
	Warhead@1Dam: SpreadDamage
		Spread: 320
		Damage: 60
		Versus:
			None: 90
			Wood: 75
			Light: 60
			Heavy: 25
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Eff: CreateEffect
		Explosion: self_destruct
		ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV

UnitExplodeTiny:
	Warhead@1Dam: SpreadDamage
		Spread: 224
		Damage: 30
		Versus:
			None: 90
			Wood: 75
			Light: 60
			Heavy: 25
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Eff: CreateEffect
		Explosion: med_explosion
		ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV

UnitExplodeScale:
	Warhead@1Dam: SpreadDamage
		Spread: 416
		Damage: 90
		Versus:
			None: 90
			Wood: 75
			Light: 60
			Heavy: 25
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Eff: CreateEffect
		Explosion: building
		ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV

Grenade:
	ReloadDelay: 60
	Range: 4c0
	Report:
	Projectile: Bullet
		Speed: 204
		Blockable: false
		Angle: 62
		Inaccuracy: 416
		Image: BOMBS
	Warhead@1Dam: SpreadDamage
		Spread: 192
		Damage: 60
		Versus:
			None: 50
			Wood: 100
			Light: 25
			Heavy: 5
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: SandCrater
	Warhead@3Eff: CreateEffect
		Explosion: med_explosion
		ImpactSound: EXPLLG5.WAV

Weathering:
	ReloadDelay: 100
	Warhead@1Dam: SpreadDamage
		Damage: 5

Shrapnel:
	ReloadDelay: 60
	Range: 4c0
	Report:
	Projectile: Bullet
		Speed: 50, 125
		Blockable: false
		Angle: 91, 264
		Inaccuracy: 416
		Image: shrapnel
	Warhead@1Dam: SpreadDamage
		Spread: 192
		Damage: 60
		Versus:
			None: 50
			Wood: 100
			Light: 25
			Heavy: 5
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: SandCrater
	Warhead@3Eff: CreateEffect
		Explosion: med_explosion
		ImpactSound: EXPLLG5.WAV

SpiceExplosion:
	Warhead@1Dam: SpreadDamage
		Spread: 9
		Damage: 10
		Versus:
			None: 90
			Wood: 75
			Light: 60
			Heavy: 25
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Res: CreateResource
		AddsResourceType: Spice
		Size: 2,2
	Warhead@3Eff: CreateEffect
		Explosion: med_explosion
		ImpactSound: EXPLLG5.WAV

