Player:
	HackyAI@RushAI:
		Name: Rush AI
		MinimumExcessPower: 40
		BuildingCommonNames:
			ConstructionYard: fact
			Refinery: proc
			Power: powr,apwr
			Barracks: barr,tent
			VehiclesFactory: weap
			Production: barr,tent,weap,afld,hpad
			NavalProduction: spen,syrd
			Silo: silo
		UnitsCommonNames:
			Mcv: mcv
		BuildingLimits:
			proc: 4
			barr: 1
			tent: 1
			dome: 1
			weap: 1
			hpad: 4
			afld: 4
			atek: 1
			stek: 1
			fix: 1
		BuildingFractions:
			proc: 30%
			powr: 15%
			apwr: 20%
			barr: 1%
			tent: 1%
			weap: 1%
			pbox: 7%
			gun: 7%
			tsla: 5%
			ftur: 10%
			agun: 5%
			sam: 5%
			atek: 1%
			stek: 1%
			fix: 0.1%
			dome: 10%
		UnitsToBuild:
			e1: 50%
			e2: 20%
			e3: 10%
			e4: 2%
			shok: 2%
			apc: 30%
			jeep: 40%
			arty: 15%
			v2rl: 40%
			ftrk: 50%
			1tnk: 70%
			2tnk: 25%
			3tnk: 50%
			4tnk: 10%
			ttnk: 10%
			stnk: 5%
		SquadSize: 20
		SupportPowerDecision@spyplane:
			OrderName: SovietSpyPlane
			MinimumAttractiveness: 1
			Consideration@1:
				Against: Enemy
				Types: Structure
				Attractiveness: 1
				TargetMetric: None
				CheckRadius: 5c0
		SupportPowerDecision@paratroopers:
			OrderName: SovietParatroopers
			MinimumAttractiveness: 5
			Consideration@1:
				Against: Enemy
				Types: Structure
				Attractiveness: 1
				TargetMetric: None
				CheckRadius: 8c0
			Consideration@2:
				Against: Enemy
				Types: Water
				Attractiveness: -5
				TargetMetric: None
				CheckRadius: 8c0
		SupportPowerDecision@parabombs:
			OrderName: UkraineParabombs
			MinimumAttractiveness: 1
			Consideration@1:
				Against: Enemy
				Types: Structure
				Attractiveness: 1
				TargetMetric: None
				CheckRadius: 5c0
		SupportPowerDecision@nukepower:
			OrderName: NukePowerInfoOrder
			MinimumAttractiveness: 3000
			Consideration@1:
				Against: Enemy
				Types: Structure
				Attractiveness: 1
				TargetMetric: Value
				CheckRadius: 5c0
			Consideration@2:
				Against: Ally
				Types: Air, Ground, Water
				Attractiveness: -10
				TargetMetric: Value
				CheckRadius: 7c0
	HackyAI@NormalAI:
		Name: Normal AI
		MinimumExcessPower: 60
		BuildingCommonNames:
			ConstructionYard: fact
			Refinery: proc
			Power: powr,apwr
			Barracks: barr,tent
			VehiclesFactory: weap
			Production: barr,tent,weap,afld,hpad
			NavalProduction: spen,syrd
			Silo: silo
		UnitsCommonNames:
			Mcv: mcv
		BuildingLimits:
			proc: 4
			barr: 1
			tent: 1
			dome: 1
			weap: 1
			spen: 1
			syrd: 1
			hpad: 4
			afld: 4
			atek: 1
			stek: 1
			fix: 1
		BuildingFractions:
			proc: 10%
			powr: 1%
			apwr: 30%
			tent: 1%
			barr: 1%
			dome: 1%
			weap: 6%
			hpad: 4%
			spen: 1%
			syrd: 1%
			afld: 4%
			pbox: 7%
			gun: 7%
			ftur: 10%
			tsla: 5%
			fix: 1%
			agun: 5%
			sam: 1%
			atek: 1%
			stek: 1%
			mslo: 1%
		UnitsToBuild:
			e1: 50%
			e2: 10%
			e3: 10%
			e4: 5%
			shok: 5%
			harv: 10%
			apc: 30%
			jeep: 40%
			arty: 15%
			v2rl: 40%
			ftrk: 50%
			1tnk: 70%
			2tnk: 25%
			3tnk: 50%
			4tnk: 15%
			ttnk: 15%
			stnk: 10%
			heli: 30%
			hind: 30%
			mig: 30%
			yak: 30%
			ss: 10%
			msub: 10%
			dd: 10%
			ca: 10%
			pt: 10%
		SquadSize: 40
		SupportPowerDecision@spyplane:
			OrderName: SovietSpyPlane
			MinimumAttractiveness: 1
			Consideration@1:
				Against: Enemy
				Types: Structure
				Attractiveness: 1
				TargetMetric: None
				CheckRadius: 5c0
		SupportPowerDecision@paratroopers:
			OrderName: SovietParatroopers
			MinimumAttractiveness: 5
			Consideration@1:
				Against: Enemy
				Types: Structure
				Attractiveness: 1
				TargetMetric: None
				CheckRadius: 8c0
			Consideration@2:
				Against: Enemy
				Types: Water
				Attractiveness: -5
				TargetMetric: None
				CheckRadius: 8c0
		SupportPowerDecision@parabombs:
			OrderName: UkraineParabombs
			MinimumAttractiveness: 1
			Consideration@1:
				Against: Enemy
				Types: Structure
				Attractiveness: 1
				TargetMetric: None
				CheckRadius: 5c0
		SupportPowerDecision@nukepower:
			OrderName: NukePowerInfoOrder
			MinimumAttractiveness: 3000
			Consideration@1:
				Against: Enemy
				Types: Structure
				Attractiveness: 1
				TargetMetric: Value
				CheckRadius: 5c0
			Consideration@2:
				Against: Ally
				Types: Air, Ground, Water
				Attractiveness: -10
				TargetMetric: Value
				CheckRadius: 7c0
	HackyAI@TurtleAI:
		Name: Turtle AI
		MinimumExcessPower: 100
		BuildingCommonNames:
			ConstructionYard: fact
			Refinery: proc
			Power: powr,apwr
			Barracks: barr,tent
			VehiclesFactory: weap
			Production: barr,tent,weap,afld,hpad
			NavalProduction: spen,syrd
			Silo: silo
		UnitsCommonNames:
			Mcv: mcv
		BuildingLimits:
			proc: 4
			barr: 1
			tent: 1
			dome: 1
			weap: 1
			spen: 1
			syrd: 1
			hpad: 4
			afld: 4
			atek: 1
			stek: 1
			fix: 1
		BuildingFractions:
			proc: 30%
			powr: 1%
			apwr: 20%
			tent: 1%
			barr: 1%
			weap: 3%
			hpad: 2%
			spen: 1%
			syrd: 1%
			pbox: 10%
			gun: 10%
			ftur: 10%
			tsla: 7%
			fix: 0.1%
			dome: 10%
			agun: 5%
			sam: 5%
			atek: 1%
			stek: 1%
			mslo: 1%
		UnitsToBuild:
			e1: 50%
			e2: 10%
			e3: 10%
			e4: 8%
			shok: 8%
			harv: 10%
			apc: 30%
			jeep: 40%
			arty: 15%
			v2rl: 40%
			ftrk: 50%
			1tnk: 70%
			2tnk: 25%
			3tnk: 50%
			4tnk: 20%
			ttnk: 20%
			stnk: 15%
			heli: 30%
			hind: 30%
			mig: 30%
			yak: 30%
			ss: 10%
			msub: 10%
			dd: 10%
			ca: 10%
			pt: 10%
		SquadSize: 10
		SupportPowerDecision@spyplane:
			OrderName: SovietSpyPlane
			MinimumAttractiveness: 1
			Consideration@1:
				Against: Enemy
				Types: Structure
				Attractiveness: 1
				TargetMetric: None
				CheckRadius: 5c0
		SupportPowerDecision@paratroopers:
			OrderName: SovietParatroopers
			MinimumAttractiveness: 5
			Consideration@1:
				Against: Enemy
				Types: Structure
				Attractiveness: 1
				TargetMetric: None
				CheckRadius: 8c0
			Consideration@2:
				Against: Enemy
				Types: Water
				Attractiveness: -5
				TargetMetric: None
				CheckRadius: 8c0
		SupportPowerDecision@parabombs:
			OrderName: UkraineParabombs
			MinimumAttractiveness: 1
			Consideration@1:
				Against: Enemy
				Types: Structure
				Attractiveness: 1
				TargetMetric: None
				CheckRadius: 5c0
		SupportPowerDecision@nukepower:
			OrderName: NukePowerInfoOrder
			MinimumAttractiveness: 3000
			Consideration@1:
				Against: Enemy
				Types: Structure
				Attractiveness: 1
				TargetMetric: Value
				CheckRadius: 5c0
			Consideration@2:
				Against: Ally
				Types: Air, Ground, Water
				Attractiveness: -10
				TargetMetric: Value
				CheckRadius: 7c0
	HackyAI@NavalAI:
		Name: Naval AI
		BuildingCommonNames:
			ConstructionYard: fact
			Refinery: proc
			Power: powr,apwr
			Barracks: barr,tent
			VehiclesFactory: weap
			Production: barr,tent,weap,afld,hpad
			NavalProduction: spen,syrd
			Silo: silo
		UnitsCommonNames:
			Mcv: mcv
		BuildingLimits:
			proc: 4
			dome: 1
			spen: 1
			syrd: 1
			hpad: 8
			afld: 8
			weap: 1
			atek: 1
			stek: 1
		BuildingFractions:
			proc: 29%
			powr: 1%
			apwr: 24%
			dome: 1%
			weap: 1%
			hpad: 20%
			afld: 20%
			atek: 1%
			stek: 1%
			spen: 1%
			syrd: 1%
			pbox: 12%
			gun: 12%
			ftur: 12%
			tsla: 12%
			agun: 5%
			sam: 5%
			mslo: 1%
		UnitsToBuild:
			harv: 1%
			heli: 30%
			hind: 30%
			mig: 30%
			yak: 30%
			ss: 10%
			msub: 30%
			dd: 30%
			ca: 20%
			pt: 10%
		SquadSize: 1
		SupportPowerDecision@spyplane:
			OrderName: SovietSpyPlane
			MinimumAttractiveness: 1
			Consideration@1:
				Against: Enemy
				Types: Structure
				Attractiveness: 1
				TargetMetric: None
				CheckRadius: 5c0
		SupportPowerDecision@paratroopers:
			OrderName: SovietParatroopers
			MinimumAttractiveness: 5
			Consideration@1:
				Against: Enemy
				Types: Structure
				Attractiveness: 1
				TargetMetric: None
				CheckRadius: 8c0
			Consideration@2:
				Against: Enemy
				Types: Water
				Attractiveness: -5
				TargetMetric: None
				CheckRadius: 8c0
		SupportPowerDecision@parabombs:
			OrderName: UkraineParabombs
			MinimumAttractiveness: 1
			Consideration@1:
				Against: Enemy
				Types: Structure
				Attractiveness: 1
				TargetMetric: None
				CheckRadius: 5c0
		SupportPowerDecision@nukepower:
			OrderName: NukePowerInfoOrder
			MinimumAttractiveness: 3000
			Consideration@1:
				Against: Enemy
				Types: Structure
				Attractiveness: 1
				TargetMetric: Value
				CheckRadius: 5c0
			Consideration@2:
				Against: Ally
				Types: Air, Ground, Water
				Attractiveness: -10
				TargetMetric: Value
				CheckRadius: 7c0

