FireballLauncher:
	ReloadDelay: 65
	Range: 5c0
	Burst: 2
	BurstDelay: 20
	Projectile: Bullet
		Speed: 204
		Trail: fb2
		Image: FB1
	Warhead@1Dam: SpreadDamage
		Spread: 213
		Damage: 150
		Versus:
			None: 90
			Wood: 50
			Light: 60
			Heavy: 25
			Concrete: 50
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
	Warhead@3Eff: CreateEffect
		Explosion: napalm
		ImpactSound: firebl3.aud

Flamer:
	ReloadDelay: 50
	Range: 5c0
	Burst: 15
	BurstDelay: 1
	Projectile: Bullet
		Speed: 170
		Trail: fb4
		Image: fb3
		Angle: 62
		Inaccuracy: 853
	Warhead@1Dam: SpreadDamage
		Spread: 341
		Damage: 8
		Versus:
			None: 90
			Wood: 100
			Light: 60
			Heavy: 25
			Concrete: 50
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
	Warhead@3Eff: CreateEffect
		Explosion: small_napalm
		ImpactSound: firebl3.aud

Napalm:
	ReloadDelay: 20
	Range: 4c512
	Projectile: Bullet
		Image: BOMBLET
		Speed: 85
		Blockable: false
	Warhead@1Dam: SpreadDamage
		Spread: 170
		Damage: 100
		Versus:
			None: 90
			Light: 60
			Heavy: 25
			Concrete: 50
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
	Warhead@3Eff: CreateEffect
		Explosion: napalm
		ImpactSound: firebl3.aud
		InvalidImpactTypes: Water
	Warhead@4Eff: CreateEffect
		Explosion: med_splash
		ImpactSound: splash9.aud
		ValidImpactTypes: Water

Grenade:
	ReloadDelay: 60
	Range: 4c0
	Report: grenade1.aud
	Projectile: Bullet
		Speed: 136
		Blockable: false
		Angle: 62
		Inaccuracy: 554
		Image: BOMB
	Warhead@1Dam: SpreadDamage
		Spread: 256
		Damage: 60
		Versus:
			None: 50
			Wood: 100
			Light: 25
			Heavy: 5
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
	Warhead@3Eff: CreateEffect
		Explosion: med_explosion
		ImpactSound: kaboom25.aud
		InvalidImpactTypes: Water
	Warhead@4EffWater: CreateEffect
		Explosion: small_splash
		ImpactSound: splash9.aud
		ValidImpactTypes: Water

DepthCharge:
	ReloadDelay: 60
	Range: 5c0
	ValidTargets: Underwater
	Projectile: Bullet
		Speed: 85
		Image: BOMB
		Angle: 62
		Blockable: false
		Inaccuracy: 128
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 80
		ValidTargets: Underwater
		Versus:
			None: 30
			Wood: 75
			Light: 75
			Concrete: 50
		DamageTypes: ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
	Warhead@3Eff: CreateEffect
		Explosion: large_splash
		ImpactSound: h2obomb2.aud
	Warhead@4EffHit: CreateEffect
		Explosion: small_explosion
		ImpactSound: kaboom15.aud
		ValidImpactTypes: WaterHit

TeslaZap:
	ReloadDelay: 3
	Charges: true
	Range: 8c512
	Report: TESLA1.AUD
	Projectile: TeslaZap
	Warhead@1Dam: SpreadDamage
		Spread: 42
		Damage: 100
		Versus:
			None: 1000
			Wood: 60
		DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath

PortaTesla:
	ReloadDelay: 70
	Range: 6c0
	Report: TESLA1.AUD
	Charges: yes
	Projectile: TeslaZap
	Warhead@1Dam: SpreadDamage
		Spread: 42
		Damage: 45
		Versus:
			None: 1000
		DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath

TTankZap:
	ReloadDelay: 120
	Range: 7c0
	Report: TESLA1.AUD
	Charges: yes
	Projectile: TeslaZap
	Warhead@1Dam: SpreadDamage
		Spread: 42
		Damage: 100
		Versus:
			None: 1000
		DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath

DogJaw:
	ValidTargets: Infantry
	ReloadDelay: 10
	Range: 3c0
	Report: DOGG5P.AUD
	Warhead@1Dam: SpreadDamage
		Spread: 213
		Damage: 100
		ValidTargets: Infantry
		Versus:
			Wood: 0
			Light: 0
			Heavy: 0
			Concrete: 0
		DamageTypes: DefaultDeath

Heal:
	ReloadDelay: 80
	Range: 4c0
	Report: HEAL2.AUD
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 213
		Damage: -50
		Versus:
			Wood: 0
			Light: 0
			Heavy: 0
			Concrete: 0

Repair:
	ReloadDelay: 80
	Range: 4c0
	Report: FIXIT1.AUD
	ValidTargets: Repair
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 213
		Damage: -20
		ValidTargets: Repair
		Versus:
			None: 0
			Wood: 0
			Light: 100
			Heavy: 100
			Concrete: 0

Crush:
	Warhead@1Dam: SpreadDamage
		Damage: 100
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
	Warhead@2Eff: CreateEffect
		ImpactSound: squishy2.aud

Demolish:
	Warhead@1Dam: SpreadDamage
		DamageTypes: DefaultDeath
	Warhead@2Eff: CreateEffect
		Explosion: building
		ImpactSound: kaboom25.aud

Claw:
	ReloadDelay: 30
	Range: 1c0
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 213
		Damage: 33
		Versus:
			None: 90
			Wood: 10
			Light: 30
			Heavy: 10
			Concrete: 10
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath

Mandible:
	ReloadDelay: 10
	Range: 1c0
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 213
		Damage: 60
		Versus:
			None: 90
			Wood: 10
			Light: 30
			Heavy: 10
			Concrete: 10
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath

MADTankThump:
	InvalidTargets: MADTank
	Warhead@1Dam: HealthPercentageDamage
		Spread: 7c0
		Damage: 1
		InvalidTargets: MADTank
		Versus:
			None: 0

MADTankDetonate:
	InvalidTargets: MADTank
	Warhead@1Dam: HealthPercentageDamage
		Spread: 7c0
		Damage: 19
		InvalidTargets: MADTank
		Versus:
			None: 0
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
		Size: 7,6
	Warhead@3Eff: CreateEffect
		Explosion: med_explosion
		ImpactSound: mineblo1.aud

