rifle:
	Inherits: ^Infantry
	Buildable:
		Queue: Infantry
		BuildPaletteOrder: 10
	Valued:
		Cost: 100
	Tooltip:
		Name: Rifleman
		Description: General-purpose infantry\n  Strong vs Infantry\n  Weak vs Vehicles, Artillery
	Health:
		HP: 50
	Mobile:
		Speed: 53
	Armament:
		Weapon: LMG
	AttackFrontal:
	WithInfantryBody:
		AttackSequence: shoot
	AttractsWorms:
		Intensity: 120

engineer:
	Inherits: ^Infantry
	Buildable:
		Queue: Infantry
		BuildPaletteOrder: 50
		Prerequisites: upgrade.barracks, ~techlevel.medium
	Valued:
		Cost: 500
	Tooltip:
		Name: Engineer
		Description: Infiltrates and captures enemy structures\n  Strong vs Buildings\n  Weak vs Everything
	Health:
		HP: 25
	Mobile:
		Speed: 53
	Passenger:
		PipType: Yellow
	EngineerRepair:
	ExternalCaptures:
		Type: building
	Captures:
		CaptureTypes: husk
	-AutoTarget:
	AttractsWorms:
		Intensity: 180
	Voiced:
		VoiceSet: EngineerVoice

bazooka:
	Inherits: ^Infantry
	Buildable:
		Queue: Infantry
		BuildPaletteOrder: 20
		Prerequisites: upgrade.barracks, ~techlevel.medium
	Valued:
		Cost: 250
	Tooltip:
		Name: Trooper
		Description: Anti-tank/Anti-aircraft infantry\n  Strong vs Tanks, Aircraft\n  Weak vs Infantry, Artillery
	Health:
		HP: 45
	Mobile:
		Speed: 42
	Armament:
		Weapon: Bazooka
		LocalOffset: 0,0,555
	AttackFrontal:
	WithInfantryBody:
		AttackSequence: shoot
	AttractsWorms:
		Intensity: 180

medic:
	Inherits: ^Infantry
	Buildable:
		Queue: Infantry
		BuildPaletteOrder: 60
		Prerequisites: ~barracks.medics, upgrade.barracks, ~techlevel.high
	Valued:
		Cost: 500
	Tooltip:
		Name: Medic
		Description: Heals nearby infantry\n  Strong vs Nothing\n  Weak vs Everything
	Health:
		HP: 60
	Mobile:
		Speed: 42
	AutoHeal:
	Armament:
		Weapon: Heal
	AttackMedic:
		Cursor: ability
		OutsideRangeCursor: ability
	WithInfantryBody:
		AttackSequence: heal
	Passenger:
		PipType: Blue
	-AutoTarget:
	AttractsWorms:
		Intensity: 180
	Voiced:
		VoiceSet: EngineerVoice

fremen:
	Inherits: ^Infantry
	Valued:
		Cost: 800
	Tooltip:
		Name: Fremen
		Description: Elite sniper infantry unit\n  Strong vs Infantry\n  Weak vs Vehicles\n  Special Ability: Invisibility
	Buildable:
		Queue: Infantry
		BuildPaletteOrder: 100
		Prerequisites: ~barracks.atreides, palace, ~techlevel.high
	Mobile:
		Speed: 53
	Health:
		HP: 70
	Passenger:
	RevealsShroud:
		Range: 7c0
	AutoTarget:
		ScanRadius: 7
	Armament@PRIMARY:
		Weapon: Sniper
	Armament@SECONDARY:
		Weapon: Slung
	AttackFrontal:
	WithInfantryBody:
		AttackSequence: shoot
	Cloak:
		InitialDelay: 250
		CloakDelay: 250
		CloakSound: STEALTH1.WAV
		UncloakSound: STEALTH2.WAV
	-MustBeDestroyed:
	Voiced:
		VoiceSet: FremenVoice

grenadier:
	Inherits: ^Infantry
	Buildable:
		Queue: Infantry
		BuildPaletteOrder: 80
		Prerequisites: ~barracks.atreides, upgrade.barracks, hightech, ~techlevel.medium
	Valued:
		Cost: 160
	Tooltip:
		Name: Grenadier
		Description: Infantry armed with grenades. \n  Strong vs Buildings, Infantry\n  Weak vs Vehicles
	Health:
		HP: 50
	Mobile:
		Speed: 53
	Armament:
		Weapon: Grenade
		LocalOffset: 0,0,555
		FireDelay: 15
	AttackFrontal:
	WithInfantryBody:
		AttackSequence: throw
		IdleSequences: idle
	Explodes:
		Weapon: UnitExplodeSmall
		Chance: 100
	AttractsWorms:
		Intensity: 180

sardaukar:
	Inherits: ^Infantry
	Buildable:
		Queue: Infantry
		BuildPaletteOrder: 80
		Prerequisites: ~barracks.harkonnen, palace, ~techlevel.high
	Valued:
		Cost: 400
	Tooltip:
		Name: Sardaukar
		Description: Elite asssault infantry\n  Strong vs Infantry, Vehicles\n  Weak vs Artillery
	Health:
		HP: 100
	Mobile:
		Speed: 42
	RevealsShroud:
		Range: 6c0
	WithInfantryBody:
		AttackSequence: shoot
	Armament@PRIMARY:
		Weapon: Vulcan
	Armament@SECONDARY:
		Weapon: Slung
	AttackFrontal:
	AttractsWorms:
		Intensity: 180
	Voiced:
		VoiceSet: GenericVoice

saboteur:
	Inherits: ^Infantry
	Buildable:
		Queue: Infantry
		BuildPaletteOrder: 100
		Prerequisites: ~barracks.ordos, palace, ~techlevel.high
	Valued:
		Cost: 800
	Tooltip:
		Name: Saboteur
		Description: Sneaky infantry, armed with explosives\n  Strong vs Buildings\n  Weak vs Everything\n  Special Ability: destroy buildings
	Health:
		HP: 100
	Mobile:
		Speed: 64
	RevealsShroud:
		Range: 7c0
	C4Demolition:
		C4Delay: 45
	-AutoTarget:
	AttractsWorms:
		Intensity: 120
	Voiced:
		VoiceSet: SaboteurVoice

