rifle:
	stand: DATA.R8
		Start: 206
		Facings: -8
		Transpose: true
	run: DATA.R8
		Start: 214
		Length: 6
		Facings: -8
		Tick: 110
		Transpose: true
	shoot: DATA.R8
		Start: 254
		Length: 6
		Facings: -8
		Transpose: true
	prone-stand: DATA.R8
		Start: 310
		Facings: -8
		Transpose: true
	prone-run: DATA.R8
		Start: 310
		Length: 3
		Facings: -8
		Transpose: true
		Tick: 110
	standup-0: DATA.R8
		Start: 302
		Facings: -8
		Transpose: true
		Tick: 120
	prone-shoot: DATA.R8
		Start: 334
		Length: 6
		Facings: -8
		Transpose: true
	die1: DATA.R8
		Frames: 382, 389, 396, 403, 410, 417, 424, 431, 438, 439, 440, 441
		Length: 12
		Tick: 80
	die2: DATA.R8
		Frames: 383, 390, 397, 404, 411, 418, 425, 432
		Length: 8
		Tick: 80
	die3: DATA.R8
		Frames: 384, 391, 398, 405, 412, 419, 426, 433
		Length: 8
		Tick: 80
	die4: DATA.R8
		Frames: 385, 392, 399, 406, 413, 420, 427, 434
		Length: 8
		Tick: 80
	die-crushed: DATA.R8
		Frames: 386, 393, 400, 407, 414, 421, 428, 435
		Length: 8
		Tick: 800
		ZOffset: -511
	icon: DATA.R8
		Start: 4011
		Offset: -30,-24

bazooka:
	stand: DATA.R8
		Start: 458
		Facings: -8
		Transpose: true
	run: DATA.R8
		Start: 466
		Length: 6
		Facings: -8
		Tick: 120
		Transpose: true
	shoot: DATA.R8
		Start: 506
		Length: 6
		Facings: -8
		Transpose: true
	prone-stand: DATA.R8
		Start: 562
		Facings: -8
		Transpose: true
	prone-run: DATA.R8
		Start: 570
		Length: 3
		Facings: -8
		Transpose: true
		Tick: 120
	standup-0: DATA.R8
		Start: 554
		Facings: -8
		Transpose: true
	prone-shoot: DATA.R8
		Start: 586
		Length: 6
		Facings: -8
		Transpose: true
	die1: DATA.R8
		Frames: 634, 641, 648, 655, 662, 669, 676, 683, 690, 691, 692, 693
		Length: 12
		Tick: 80
	die2: DATA.R8
		Frames: 635, 642, 649, 656, 663, 670, 677, 684
		Length: 8
		Tick: 80
	die3: DATA.R8
		Frames: 636, 643, 650, 657, 664, 671, 678, 685
		Length: 8
		Tick: 80
	die4: DATA.R8
		Frames: 637, 644, 651, 658, 665, 672, 679, 686
		Length: 8
		Tick: 80
	die-crushed: DATA.R8
		Frames: 638, 645, 652, 659, 666, 673, 680, 687
		Length: 8
		Tick: 800
		ZOffset: -511
	icon: DATA.R8
		Start: 4012
		Offset: -30,-24

engineer:
	stand: DATA.R8
		Start: 1166
		Facings: -8
		Transpose: true
	run: DATA.R8
		Start: 1174
		Length: 6
		Facings: -8
		Transpose: true
		Tick: 120
	standup-0: DATA.R8
		Start: 1262
		Facings: -8
		Transpose: true
		Tick: 120
	prone-stand: DATA.R8
		Start: 1270
		Facings: -8
		Transpose: true
	prone-run: DATA.R8
		Start: 1278
		Length: 3
		Facings: -8
		Transpose: true
		Tick: 120
	die1: DATA.R8
		Frames: 1342, 1349, 1356, 1363, 1370, 1377, 1384, 1391, 1398, 1399, 1400, 1401
		Length: 12
		Tick: 80
	die2: DATA.R8
		Frames: 1343, 1350, 1357, 1364, 1371, 1378, 1385, 1392
		Length: 8
		Tick: 80
	die3: DATA.R8
		Frames: 1344, 1351, 1358, 1365, 1372, 1379, 1386, 1393
		Length: 8
		Tick: 80
	die4: DATA.R8
		Frames: 1345, 1352, 1359, 1366, 1373, 1380, 1387, 1394
		Length: 8
		Tick: 80
	die-crushed: DATA.R8
		Frames: 1346, 1353, 1360, 1367, 1374, 1381, 1388, 1395
		Length: 8
		Tick: 800
		ZOffset: -511
	icon: DATA.R8
		Start: 4013
		Offset: -30,-24

medic: # actually thumper
	stand: DATA.R8
		Start: 1402
		Facings: -8
		Transpose: true
	run: DATA.R8
		Start: 1410
		Length: 6
		Facings: -8
		Transpose: true
		Tick: 120
	standup-0: DATA.R8
		Start: 1462
		Facings: -8
		Transpose: true
		Tick: 120
	prone-stand: DATA.R8
		Start: 1470
		Facings: -8
		Transpose: true
	prone-run: DATA.R8
		Start: 1478
		Length: 3
		Facings: -8
		Transpose: true
		Tick: 120
	heal: DATA.R8
		Start: 1458
		Length: 5
		Tick: 480
	die1: DATA.R8
		Frames: 1543, 1550, 1557, 1564, 1571, 1578, 1585, 1592, 1599, 1600, 1601, 1602
		Length: 12
		Tick: 80
	die2: DATA.R8
		Frames: 1544, 1551, 1558, 1565, 1572, 1579, 1586, 1593
		Length: 8
		Tick: 80
	die3: DATA.R8
		Frames: 1546, 1552, 1559, 1566, 1573, 1580, 1587, 1594
		Length: 8
		Tick: 80
	die4: DATA.R8
		Frames: 1547, 1553, 1560, 1567, 1574, 1581, 1588, 1595
		Length: 8
		Tick: 80
	die-crushed: DATA.R8
		Frames: 1548, 1554, 1561, 1568, 1575, 1582, 1589, 1596
		Length: 8
		Tick: 800
		ZOffset: -511
	icon: DATA.R8
		Start: 4014
		Offset: -30,-24

thumping:
	idle: DATA.R8
		Start: 1458
		Length: 5
		Tick: 150
	make: DATA.R8
		Start: 1458
		Length: 5
	damaged-idle: DATA.R8
		Start: 1458
		Length: 5
		Tick: 150
	icon: DATA.R8
		Frames: 4014
		Offset: -30,-24

fremen:
	stand: DATA.R8
		Start: 694
		Facings: -8
		Transpose: true
	run: DATA.R8
		Start: 702
		Length: 6
		Facings: -8
		Transpose: true
		Tick: 120
	shoot: DATA.R8
		Start: 742
		Length: 6
		Facings: -8
		Transpose: true
	prone-stand: DATA.R8
		Start: 798
		Facings: -8
		Transpose: true
	prone-run: DATA.R8
		Start: 806
		Length: 3
		Facings: -8
		Transpose: true
		Tick: 120
	standup-0: DATA.R8
		Start: 790
		Facings: -8
		Transpose: true
		Tick: 120
	prone-shoot: DATA.R8
		Start: 822
		Length: 6
		Facings: -8
		Transpose: true
	die1: DATA.R8
		Frames: 870, 877, 884, 891, 898, 905, 912, 919, 926, 933, 940, 947
		Length: 12
		Tick: 80
	die2: DATA.R8
		Frames: 871, 878, 885, 892, 899, 906, 913, 920
		Length: 8
		Tick: 80
	die3: DATA.R8
		Frames: 872, 879, 886, 893, 900, 907, 914, 921
		Length: 8
		Tick: 80
	die4: DATA.R8
		Frames: 873, 880, 887, 894, 901, 908, 915, 922
		Length: 8
		Tick: 80
	die-crushed: DATA.R8
		Frames: 874, 881, 888, 895, 902, 909, 916, 923
		Length: 8
		Tick: 800
		ZOffset: -511
	icon: DATA.R8
		Start: 4032
		Offset: -30,-24

saboteur:
	stand: DATA.R8
		Start: 2149
		Facings: -8
		Transpose: true
	run: DATA.R8
		Start: 2157
		Length: 6
		Facings: -8
		Transpose: true
		Tick: 120
	prone-stand: DATA.R8
		Start: 2253
		Facings: -8
		Transpose: true
	prone-run: DATA.R8
		Start: 2261
		Length: 3
		Facings: -8
		Transpose: true
		Tick: 120
	standup-0: DATA.R8
		Start: 2245
		Facings: -8
		Transpose: true
		Tick: 120
	die1: DATA.R8
		Frames: 2325, 2332, 2339, 2346, 2353, 2360, 2367, 2374, 2381, 2383, 2385, 2387
		Length: 12
		Tick: 80
	die2: DATA.R8
		Frames: 2326, 2333, 2340, 2347, 2354, 2361, 2368, 2375, 2382, 2384, 2386, 2388
		Length: 12
		Tick: 80
	die3: DATA.R8
		Frames: 2327, 2334, 2341, 2348, 2355, 2362, 2369, 2376
		Length: 8
		Tick: 80
	die4: DATA.R8
		Frames: 2328, 2335, 2342, 2349, 2356, 2363, 2370, 2377
		Length: 8
		Tick: 80
	die-crushed: DATA.R8
		Frames: 2329, 2336, 2343, 2350, 2357, 2364, 2371, 2378
		Length: 8
		Tick: 800
		ZOffset: -511
	icon: DATA.R8
		Start: 4034
		Offset: -30,-24

sardaukar:
	stand: DATA.R8
		Start: 930
		Facings: -8
		Transpose: true
	run: DATA.R8
		Start: 938
		Length: 6
		Facings: -8
		Transpose: true
		Tick: 120
	shoot: DATA.R8
		Start: 978
		Length: 6
		Facings: -8
		Transpose: true
	prone-stand: DATA.R8
		Start: 1034
		Facings: -8
		Transpose: true
	prone-run: DATA.R8
		Start: 1042
		Length: 3
		Facings: -8
		Transpose: true
		Tick: 120
	standup-0: DATA.R8
		Start: 1026
		Facings: -8
		Transpose: true
		Tick: 120
	prone-shoot: DATA.R8
		Start: 1058
		Length: 6
		Facings: -8
		Transpose: true
	die1: DATA.R8
		Frames: 1106, 1113, 1120, 1127, 1134, 1141, 1148, 1155, 1162, 1163, 1164, 1165
		Length: 12
		Tick: 80
	die2: DATA.R8
		Frames: 1107, 1114, 1121, 1128, 1135, 1142, 1149, 1156
		Length: 8
		Tick: 80
	die3: DATA.R8
		Frames: 1108, 1115, 1122, 1129, 1136, 1143, 1150, 1157
		Length: 8
		Tick: 80
	die4: DATA.R8
		Frames: 1109, 1116, 1123, 1130, 1137, 1144, 1151, 1158
		Length: 8
		Tick: 80
	die-crushed: DATA.R8
		Frames: 1110, 1117, 1124, 1131, 1138, 1145, 1152, 1159
		Length: 8
		Tick: 800
		ZOffset: -511
	icon: DATA.R8
		Start: 4015
		Offset: -30,-24

grenadier: # 2502 - 2749 in 1.06 DATA.R8
	Defaults:
		Offset: 1,-4
	stand: grenadier.shp
		Facings: 8
	idle: grenadier.shp
		Start: 203
		Length: 16
	run: grenadier.shp
		Start: 8
		Length: 6
		Facings: 8
		Tick: 120
	throw: grenadier.shp
		Start: 56
		Length: 6
		Facings: 8
		Tick: 120
	die1: grenadier.shp
		Start: 176
		Length: 19
	die2: grenadier.shp
		Start: 176
		Length: 19
	die3: grenadier.shp
		Start: 176
		Length: 19
	die4: grenadier.shp
		Start: 176
		Length: 19
	die-crushed: grenadier.shp
		Start: 195
		Length: 8
		Tick: 800
		ZOffset: -511
	prone-stand: grenadier.shp
		Start: 104
		Length: 4
		Facings: 8
	prone-run: grenadier.shp
		Start: 104
		Length: 4
		Facings: 8
		Tick: 120
	prone-throw: grenadier.shp
		Start: 136
		Length: 5
		Facings: 8
		Tick: 120
	icon: grenadiericon.shp # 4281 in 1.06 DATA.R8
		Offset: 0,0

sandworm:
	mouth: DATA.R8
		Start: 3549
		Length: 15
		Tick: 100
	sand: DATA.R8
		Start: 3565
		Length: 20
		Tick: 100
	idle: DATA.R8
		Start: 3586
		Length: 35
		Tick: 180
		BlendMode: Additive
	burrowed: DATA.R8
		Start: 39
	icon: wormicon.shp