Colt45:
	ReloadDelay: 5
	Range: 7c0
	Report: GUN5.AUD
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 42
		Damage: 50
		Versus:
			None: 100
			Wood: 0
			Light: 0
			Heavy: 0
			Concrete: 0
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosion: piff
		InvalidImpactTypes: Water
	Warhead@3EffWater: CreateEffect
		Explosion: water_piff
		ValidImpactTypes: Water

ZSU-23:
	Burst: 2
	BurstDelay: 5
	ReloadDelay: 0
	Range: 10c0
	Report: AACANON3.AUD
	ValidTargets: Air
	Projectile: Bullet
		Speed: 3c340
		Blockable: false
	Warhead@1Dam: SpreadDamage
		Spread: 213
		Damage: 12
		ValidTargets: Air
		Versus:
			None: 30
			Wood: 75
			Light: 75
			Concrete: 50
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
	Warhead@2Eff: CreateEffect
		Explosion: small_explosion_air

Vulcan:
	ReloadDelay: 30
	Range: 6c0
	Report: GUN13.AUD
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam_1: SpreadDamage
		Spread: 128
		Damage: 10
		Versus:
			None: 200
			Wood: 50
			Light: 60
			Heavy: 25
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@2Eff_1: CreateEffect
		Explosion: piffs
		InvalidImpactTypes: Water
	Warhead@2Eff_1Water: CreateEffect
		Explosion: water_piffs
		ValidImpactTypes: Water
	Warhead@3Dam_2: SpreadDamage
		Spread: 128
		Damage: 10
		Delay: 2
		Versus:
			None: 200
			Wood: 50
			Light: 60
			Heavy: 25
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@4Eff_2: CreateEffect
		Explosion: piffs
		InvalidImpactTypes: Water
		Delay: 2
	Warhead@4Eff_2Water: CreateEffect
		Explosion: water_piffs
		ValidImpactTypes: Water
		Delay: 2
	Warhead@5Dam_3: SpreadDamage
		Spread: 128
		Damage: 10
		Delay: 4
		Versus:
			None: 200
			Wood: 50
			Light: 60
			Heavy: 25
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@6Eff_3: CreateEffect
		Explosion: piffs
		InvalidImpactTypes: Water
		Delay: 4
	Warhead@6Eff_3Water: CreateEffect
		Explosion: water_piffs
		ValidImpactTypes: Water
		Delay: 4
	Warhead@7Dam_4: SpreadDamage
		Spread: 128
		Damage: 10
		Delay: 6
		Versus:
			None: 200
			Wood: 50
			Light: 60
			Heavy: 25
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@8Eff_4: CreateEffect
		Explosion: piffs
		InvalidImpactTypes: Water
		Delay: 6
	Warhead@8Eff_4Water: CreateEffect
		Explosion: water_piffs
		ValidImpactTypes: Water
		Delay: 6
	Warhead@9Dam_5: SpreadDamage
		Spread: 128
		Damage: 10
		Delay: 8
		Versus:
			None: 200
			Wood: 50
			Light: 60
			Heavy: 25
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@10Eff_5: CreateEffect
		Explosion: piffs
		InvalidImpactTypes: Water
		Delay: 8
	Warhead@10Eff_5Water: CreateEffect
		Explosion: water_piffs
		ValidImpactTypes: Water
		Delay: 8
	Warhead@11Dam_6: SpreadDamage
		Spread: 128
		Damage: 10
		Delay: 10
		Versus:
			None: 200
			Wood: 50
			Light: 60
			Heavy: 25
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@12Eff_6: CreateEffect
		Explosion: piffs
		InvalidImpactTypes: Water
		Delay: 10
	Warhead@12Eff_6Water: CreateEffect
		Explosion: water_piffs
		ValidImpactTypes: Water
		Delay: 10

ChainGun:
	ReloadDelay: 10
	Range: 5c0
	MinRange: 0c768
	Report: GUN13.AUD
	Projectile: Bullet
		Speed: 1c682
		Blockable: false
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 30
		Versus:
			None: 120
			Wood: 50
			Light: 60
			Heavy: 25
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosion: piffs
		InvalidImpactTypes: Water
	Warhead@3EffWater: CreateEffect
		Explosion: water_piffs
		ValidImpactTypes: Water

ChainGun.Yak:
	ReloadDelay: 3
	Range: 5c0
	MinRange: 3c0
	Report: GUN13.AUD
	Projectile: Bullet
		Speed: 1c682
		Blockable: false
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 40
		Versus:
			Wood: 50
			Light: 60
			Heavy: 25
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosion: piffs
		InvalidImpactTypes: Water
	Warhead@3EffWater: CreateEffect
		Explosion: water_piffs
		ValidImpactTypes: Water

Pistol:
	ReloadDelay: 7
	Range: 3c0
	Report: GUN27.AUD
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 1
		Versus:
			Wood: 50
			Light: 60
			Heavy: 25
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosion: piff
		InvalidImpactTypes: Water
	Warhead@3EffWater: CreateEffect
		Explosion: water_piff
		ValidImpactTypes: Water

M1Carbine:
	ReloadDelay: 20
	Range: 5c0
	Report: GUN11.AUD
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 15
		Versus:
			Wood: 25
			Light: 30
			Heavy: 10
			Concrete: 10
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosion: piffs
		InvalidImpactTypes: Water
	Warhead@3EffWater: CreateEffect
		Explosion: water_piffs
		ValidImpactTypes: Water

M60mg:
	ReloadDelay: 30
	Range: 4c0
	Report: PILLBOX1.AUD
	Burst: 5
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 15
		Versus:
			Wood: 10
			Light: 30
			Heavy: 10
			Concrete: 10
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosion: piffs
		InvalidImpactTypes: Water
	Warhead@3EffWater: CreateEffect
		Explosion: water_piffs
		ValidImpactTypes: Water

SilencedPPK:
	ReloadDelay: 80
	Range: 2c512
	Report: silppk.aud
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 150
		Versus:
			Wood: 0
			Light: 0
			Heavy: 0
			Concrete: 0
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosion: piffs
		InvalidImpactTypes: Water
	Warhead@3EffWater: CreateEffect
		Explosion: water_piffs
		ValidImpactTypes: Water

FLAK-23:
	ReloadDelay: 10
	Range: 8c0
	Report: AACANON3.AUD
	ValidTargets: Air, Ground, Water
	Projectile: Bullet
		Speed: 1c682
		Blockable: false
	Warhead@1Dam: SpreadDamage
		Spread: 213
		Damage: 20
		ValidTargets: Air, Ground, Water
		Versus:
			None: 40
			Wood: 10
			Light: 60
			Heavy: 10
			Concrete: 20
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
	Warhead@2Eff: CreateEffect
		Explosion: small_explosion
		InvalidImpactTypes: Air, AirHit, Water
	Warhead@3EffAir: CreateEffect
		Explosion: small_explosion_air
		ValidImpactTypes: Air, AirHit
	Warhead@4EffWater: CreateEffect
		Explosion: small_splash
		ValidImpactTypes: Water

Sniper:
	Report: GUN5.AUD
	ReloadDelay: 70
	Range: 10c0
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 42
		Damage: 140
		Versus:
			None: 100
			Wood: 0
			Light: 0
			Heavy: 0
			Concrete: 0
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath

