SS:
	Inherits: ^Ship
	Buildable:
		Queue: Ship
		BuildAtProductionType: Submarine
		BuildPaletteOrder: 30
		Prerequisites: ~spen, ~techlevel.medium
	Valued:
		Cost: 950
	Tooltip:
		Name: Submarine
		Description: Submerged anti-ship unit\narmed with torpedoes.\nCan detect other submarines.\n  Strong vs Naval units\n  Weak vs Ground units, Aircraft\n  Special Ability: Submerge
	Health:
		HP: 250
	Armor:
		Type: Light
	Mobile:
		ROT: 4
		Speed: 71
	RevealsShroud:
		Range: 6c0
	-TargetableUnit:
	TargetableSubmarine:
		TargetTypes: Ground, Water, Repair
		CloakedTargetTypes: Underwater, Repair
	Cloak:
		CloakTypes: Underwater
		InitialDelay: 0
		CloakDelay: 50
		CloakSound: subshow1.aud
		UncloakSound: subshow1.aud
	Armament:
		Weapon: TorpTube
		LocalOffset: 0,-171,0, 0,171,0
		FireDelay: 2
	AttackFrontal:
	SelectionDecorations:
		VisualBounds: 38,38
	AutoTarget:
		InitialStance: ReturnFire
	DetectCloaked:
		CloakTypes: Underwater
		Range: 4
	RenderDetectionCircle:
	Explodes:
		Weapon: UnitExplodeSubmarine
		EmptyWeapon: UnitExplodeSubmarine
	-MustBeDestroyed:

MSUB:
	Inherits: ^Ship
	Buildable:
		Queue: Ship
		BuildAtProductionType: Submarine
		BuildPaletteOrder: 60
		Prerequisites: ~spen, stek, ~techlevel.unrestricted
	Valued:
		Cost: 2400
	Tooltip:
		Name: Missile Submarine
		Description: Submerged anti-ground unit armed with\nlong-range ballistic missiles.\nCan detect other submarines.\n  Strong vs Buildings, Ground units\n  Weak vs Naval units, Aircraft\n  Special Ability: Submerge
	Health:
		HP: 400
	Armor:
		Type: Light
	Mobile:
		ROT: 3
		Speed: 42
	RevealsShroud:
		Range: 6c0
	-TargetableUnit:
	TargetableSubmarine:
		TargetTypes: Ground, Water, Repair
		CloakedTargetTypes: Underwater, Repair
	Cloak:
		CloakTypes: Underwater
		InitialDelay: 0
		CloakDelay: 100
		CloakSound: subshow1.aud
		UncloakSound: subshow1.aud
	Armament:
		Weapon: SubMissile
		LocalOffset: 0,-171,0, 0,171,0
		FireDelay: 2
	AttackFrontal:
	SelectionDecorations:
		VisualBounds: 44,44
	AutoTarget:
		InitialStance: ReturnFire
	DetectCloaked:
		CloakTypes: Underwater
		Range: 4
	RenderDetectionCircle:
	Explodes:
		Weapon: UnitExplodeSubmarine
		EmptyWeapon: UnitExplodeSubmarine
	-MustBeDestroyed:

DD:
	Inherits: ^Ship
	Buildable:
		Queue: Ship
		BuildAtProductionType: Boat
		BuildPaletteOrder: 40
		Prerequisites: ~syrd, dome, ~techlevel.medium
	Valued:
		Cost: 1000
	Tooltip:
		Name: Destroyer
		Description: Fast multi-role ship.\nCan detect submarines.\n  Strong vs Naval units, Light armor, Aircraft\n  Weak vs Infantry, Tanks
	Health:
		HP: 400
	Armor:
		Type: Heavy
	Mobile:
		ROT: 7
		Speed: 85
	RevealsShroud:
		Range: 6c0
	Turreted:
		ROT: 7
		Offset: 341,0,128
	Armament@PRIMARY:
		Weapon: Stinger
		LocalOffset: 0,-100,0, 0,100,0
		LocalYaw: 64, -64
	Armament@SECONDARY:
		Weapon: DepthCharge
		LocalOffset: 0,-100,0, 0,100,0
		LocalYaw: 80, -80
	Armament@TERTIARY:
		Weapon: StingerAA
		LocalOffset: 0,-100,0, 0,100,0
		LocalYaw: 64, -64
	AttackTurreted:
	SelectionDecorations:
		VisualBounds: 38,38
	WithTurret:
	AutoTarget:
	DetectCloaked:
		CloakTypes: Underwater
		Range: 4
	RenderDetectionCircle:

CA:
	Inherits: ^Ship
	Buildable:
		Queue: Ship
		BuildAtProductionType: Boat
		BuildPaletteOrder: 50
		Prerequisites: ~syrd, atek, ~techlevel.unrestricted
	Valued:
		Cost: 2400
	Tooltip:
		Name: Cruiser
		Description: Very slow long-range ship.\n  Strong vs Buildings, Ground units\n  Weak vs Naval units, Aircraft
	Health:
		HP: 800
	Armor:
		Type: Heavy
	Mobile:
		ROT: 3
		Speed: 42
	RevealsShroud:
		Range: 7c0
	Turreted@PRIMARY:
		Turret: primary
		Offset: -864,0,128
		ROT: 3
	Turreted@SECONDARY:
		Turret: secondary
		Offset: 768,0,128
		ROT: 3
	Armament@PRIMARY:
		Turret: primary
		Weapon: 8Inch
		LocalOffset: 480,-100,40, 480,100,40
		Recoil: 171
		RecoilRecovery: 34
		MuzzleSequence: muzzle
	Armament@SECONDARY:
		Name: secondary
		Turret: secondary
		Weapon: 8Inch
		LocalOffset: 480,-100,40, 480,100,40
		Recoil: 171
		RecoilRecovery: 34
		MuzzleSequence: muzzle
	AttackTurreted:
	WithMuzzleFlash:
	SelectionDecorations:
		VisualBounds: 44,44
	WithTurret@PRIMARY:
		Turret: primary
	WithTurret@SECONDARY:
		Turret: secondary
	AutoTarget:

LST:
	Inherits: ^Ship
	Buildable:
		Queue: Ship
		BuildPaletteOrder: 10
		Prerequisites: ~techlevel.low
	Valued:
		Cost: 700
	Tooltip:
		Name: Transport
		Description: General-purpose naval transport.\nCan carry infantry and tanks.\n  Unarmed
	Health:
		HP: 350
	Armor:
		Type: Heavy
	Mobile:
		ROT: 10
		Speed: 113
	RevealsShroud:
		Range: 6c0
	SelectionDecorations:
		VisualBounds: 36,36
	WithLandingCraftAnimation:
		OpenTerrainTypes: Clear, Rough, Road, Ore, Gems, Beach
	Cargo:
		Types: Infantry, Vehicle
		MaxWeight: 5
		PipCount: 5
		PassengerFacing: 0
	-Chronoshiftable:

PT:
	Inherits: ^Ship
	Buildable:
		Queue: Ship
		BuildAtProductionType: Boat
		BuildPaletteOrder: 20
		Prerequisites: ~syrd, ~techlevel.medium
	Valued:
		Cost: 500
	Tooltip:
		Name: Gunboat
		Description: Light scout & support ship.\nCan detect submarines.\n  Strong vs Naval units\n  Weak vs Ground units, Aircraft
	Health:
		HP: 200
	Armor:
		Type: Heavy
	Mobile:
		ROT: 7
		Speed: 128
	RevealsShroud:
		Range: 7c0
	Turreted:
		ROT: 7
		Offset: 512,0,0
	Armament@PRIMARY:
		Weapon: 2Inch
		LocalOffset: 208,0,48
		MuzzleSequence: muzzle
	Armament@SECONDARY:
		Name: secondary
		Weapon: DepthCharge
		MuzzleSequence: muzzle
	AttackTurreted:
	WithMuzzleFlash:
	SelectionDecorations:
		VisualBounds: 36,36
	WithTurret:
	AutoTarget:
	DetectCloaked:
		CloakTypes: Underwater
		Range: 4
	RenderDetectionCircle:

