explosion:
	Defaults:
		BlendMode: Additive
	piff: DATA.R8
		Start: 3626
		Length: 5
	piffs: DATA.R8
		Start: 3429
		Length: 4
		Tick: 80
	small_explosion: DATA.R8
		Start: 3403
		Length: 15
	med_explosion: DATA.R8
		Start: 3390
		Length: 12
	tiny_explosion: DATA.R8
		Start: 3386
		Length: 4
		Tick: 80
	nuke: DATA.R8
		Start: 3965
		Length: 14
		Tick: 60
	mini_explosion: DATA.R8
		Start: 3403
		Length: 15
		Tick: 60
	self_destruct: DATA.R8
		Start: 3433
		Length: 15
	building: DATA.R8
		Start: 3448
		Length: 22
	large_explosion: DATA.R8
		Start: 3988
		Length: 22
	artillery: DATA.R8
		Start: 3988
		Length: 22
	small_artillery: DATA.R8
		Start: 3390
		Length: 12
		Tick: 60
	small_napalm: DATA.R8
		Start: 3421
		Length: 8
	shockwave: DATA.R8
		Start: 3687
		Length: 6
		Tick: 120
	deviator: DATA.R8
		Start: 3512
		Length: 23
		BlendMode: Alpha
		Tick: 80
	corpse: DATA.R8
		Start: 430
		Length: 12
		Tick: 1600

large_trail: 
	idle: DATA.R8
		Start: 3873
		Length: 4
		Tick: 80
		BlendMode: Additive

small_trail:
	idle: DATA.R8
		Start: 3735
		Length: 4
		Tick: 80

small_trail2:
	idle: DATA.R8
		Start: 3540
		Length: 4
		Tick: 80

bazooka_trail:
	idle: DATA.R8
		Start: 3381
		Length: 4
		Tick: 80

bazooka_trail2:
	idle: DATA.R8
		Start: 3544
		Length: 4
		Tick: 80

deviator_trail:
	idle: DATA.R8
		Start: 3535
		Length: 5
		Tick: 80

laserfire:
	idle: DATA.R8
		Start: 3386
		Length: 4
		Tick: 80
		BlendMode: Additive

pips:
	groups: DATA.R8
		Start: 17
		Length: 10
	pickup-indicator: DATA.R8
		Start: 112
	tag-primary: DATA.R8
		Start: 110
	pip-empty: DATA.R8
		Start: 15
	pip-green: DATA.R8
		Start: 16

clock:
	idle: clock.shp
		Length: *

powerdown:
	disabled: speed.shp
		Start: 3

poweroff:
	offline: poweroff.shp
		Length: *
		Tick: 160

rank:
	rank: rank.shp
		Length: *

overlay:
	build-valid-arrakis: DATA.R8
		Offset: -16,-16
	build-invalid: DATA.R8
		Start: 1
		Offset: -16,-16
	target-select: DATA.R8
		Start: 2
		Offset: -16,-16
	target-valid-arrakis: DATA.R8
		Offset: -16,-16
	target-invalid: DATA.R8
		Start: 1
		Offset: -16,-16

rallypoint:
	flag: flagfly.shp
		Length: *
		Offset: 11,-5
	circles: fpls.shp
		Length: *

beacon:
	arrow: mouse.r8
		Start: 148
		Offset: -24,-24
	circles: fpls.shp
		Length: *

rpg:
	idle: DATA.R8
		Start: 3015
		Facings: -32

120mm:
	idle: DATA.R8
		Start: 3014
		BlendMode: Additive

155mm:
	idle: DATA.R8
		Start: 3081

crate-effects:
	dollar: DATA.R8
		Start: 3679
		Length: 8
	reveal-map: DATA.R8
		Start: 3947
		Length: 18
	hide-map: DATA.R8
		Frames: 3965, 3964, 3963, 3962, 3961, 3960, 3959, 3958, 3957, 3956, 3955, 3954, 3953, 3952, 3951, 3950, 3949, 3948
		Length: 18
	levelup: levelup.shp
		Length: *
		Tick: 200
	cloak: DATA.R8
		Start: 3911
		Lenght: 36

allyrepair:
	repair: DATA.R8
		Frames: 3, 39
		Length: 2
		Tick: 300
		Offset: -11,-10

missile:
	idle: DATA.R8
		Start: 3088
		Facings: -32

missile2:
	idle: DATA.R8
		Start: 3306
		Facings: -32

atomic:
	up: DATA.R8
		Start: 2147
	down: DATA.R8
		Start: 2148

fire:
	1: DATA.R8
		Start: 3712
		Length: 10
		Offset: 4,-17
		ZOffset: 1023
		BlendMode: Additive
	2: DATA.R8
		Start: 3723
		Length: 11
		Offset: 0,-3
		ZOffset: 1023
		BlendMode: Additive
	3: DATA.R8
		Start: 3885
		Length: 13
		Offset: 0,-3
		ZOffset: 1023
		BlendMode: Additive
	4: DATA.R8
		Start: 3712
		Length: 10
		Offset: 0,-3
		ZOffset: 1023
		BlendMode: Additive

smoke_m:
	idle: DATA.R8
		Start: 3418
		Length: 2
		BlendMode: Additive
	loop: DATA.R8
		Start: 3418
		Length: 2
		BlendMode: Additive
	end: DATA.R8
		Start: 3418
		Length: 3
		BlendMode: Additive

bombs:
	idle: DATA.R8
		Start: 3280
		Length: 4

shrapnel:
	idle: DATA.R8
		Start: 3290
		Length: 14
		
mpspawn:
	idle: mpspawn.shp
		Length: *

waypoint:
	idle: waypoint.shp
		Length: *

wormspawner:
	idle: wormspawner.shp
		Length: *

sietch:
	idle: DATA.R8
		Start: 2998
		Offset: -32,32

doubleblast:
	idle: DATA.R8
		Start: 3279
		Facings: -16
		BlendMode: Additive

doubleblastbullet:
	idle: DATA.R8
		Start: 3248
		Facings: -16
		BlendMode: Additive

icon:
	paratroopers: DATA.R8
		Start: 4029
		Offset: -30,-24
	ornistrike: DATA.R8
		Start: 4031
		Offset: -30,-24
	deathhand: DATA.R8
		Start: 4035
		Offset: -30,-24

crate:
	idle: DATA.R8
		Start: 102
		ZOffset: -511
		Offset: -16,-16

# TODO: keep the redundant spicebloom.shp for now for the awful WinForms maps editor
spicebloom:
	make: DATA.R8
		Start: 107
		Length: 3
		ZOffset: -1023
		Offset: -16,-16
	active: DATA.R8
		Start: 109
		ZOffset: -1023
		Offset: -16,-16
	idle: DATA.R8
		Start: 109
		ZOffset: -1023
		Offset: -16,-16

moveflsh:
	idle: DATA.R8
		Start: 3621
		Length: 5
		Tick: 80
		BlendMode: Multiply

resources:
	spice: BLOXBASE.R8
		Frames: 748, 749, 750, 751, 752, 753, 754, 755, 756, 757, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773, 774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789, 790, 791, 792, 793, 794, 795, 796, 797, 798, 799, 300, 301, 320, 321
		Length: 54
		Offset: -16,-16

shroud:
	typea: DATA.R8
		Start: 40
		Length: 14
		Offset: -16,-16
		BlendMode: Multiply
	typeb: DATA.R8
		Start: 56
		Length: 14
		Offset: -16,-16
		BlendMode: Multiply
	typec: DATA.R8
		Start: 72
		Length: 14
		Offset: -16,-16
		BlendMode: Multiply
	typed: DATA.R8
		Start: 88
		Length: 14
		Offset: -16,-16
		BlendMode: Multiply
	full: fullshroud.shp
		BlendMode: Multiply

rockcraters:
	rockcrater1: DATA.R8
		Start: 114
		Length: 16
		Offset: -16,-16
	rockcrater2: DATA.R8
		Start: 130
		Length: 16
		Offset: -16,-16

sandcraters:
	sandcrater1: DATA.R8
		Start: 146
		Length: 16
		Offset: -16,-16
	sandcrater2: DATA.R8
		Start: 162
		Length: 16
		Offset: -16,-16

parach-shadow:
	idle: parach-shadow.shp
		Length: *
